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Shader

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Shaders are scripts which determine how mesh and material data are processed on the graphics card. They often involve calculations for lighting, fog, transparency, and more.


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Unanswered Questions

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da_st edited

Replace shader at runtime

Jan 23, '15 camera·shader·replacement shader

0 Replies

0 Votes

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vintar commented

Shader mask using greyscale instead of alpha?

Feb 25, '15 shader·alpha·mask

0 Replies

0 Votes

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developer_arni commented

Cut out shader with geometry depth and alpha

Sep 12, '15 shader·alpha·mask·depth·cutout

0 Replies

1 Votes

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JeffRBake published

RenderTexture.GrabPixels slowdown - How to fix?

Jun 24, '13 shader·rendertexture·profiler·slow·gpu

0 Replies

0 Votes

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Luana Favetta published

How to make shader outline without inner shadow?

Oct 15, '13 shader·shadow·outline·opaque

0 Replies

0 Votes

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Owen-Reynolds commented

Unity 5 shader error : Too many texture interpolators would be used for ForwardBase pass (11 out of max 10)

Mar 28, '16 unity 5·shader·interpolation·interpolate

0 Replies

1 Votes

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Xatoku commented

Combine Shaders

Oct 21, '11 shader·texture·outline·combine·shading

0 Replies

0 Votes

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n4t3nate published

Dirt / Dust Shader, Light Interaction

Mar 4, '12 shader·sprite·alpha·glitch·opaque

0 Replies

2 Votes

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Charles-Dexter-Ward edited

I don't get how Colormask is supposed to work

Aug 29, '16 shader·shaderlab

0 Replies

0 Votes

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thieum edited

What is the value of unity_ProjectorClip ?

Mar 1, '18 shader·projector·matrix

0 Replies

1 Votes

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ScroodgeM commented

How to to add a hueshift function on the transparent/cutout/soft edge unlit shader

Jul 14, '12 shader

0 Replies

0 Votes

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r_chevallier asked

Mobile Diffuse Shader with transparent support and Lightmap support

Oct 10, '18 shader·mobile·lightmap·alpha·transparent

0 Replies

0 Votes

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novo asked

Can I access lightmap values directly from within Unity's terrain splat shaders?

Dec 18, '10 shader·terrain·lightmap

0 Replies

0 Votes

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Slin asked

How to get the lights positions from within a shader?

Jan 16, '11 shader·lighting·iphone·light

0 Replies

1 Votes

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3dDude asked

Modifying the basic water shader to support cubeMaps?

Feb 13, '11 shader·water·basic

0 Replies

0 Votes

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SAP edited

Object2World and World2Object Matrices

Feb 19, '14 shader·transform·glsl

0 Replies

0 Votes

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Mehrdad995 commented

Silhouette overlay shader

Dec 12, '16 shader·shaders·transparency·shader programming·blending

0 Replies

2 Votes

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Essential commented

Fog of war depth-mask technique

Jan 19, '14 shader·fog·depthmask·fog-of-war

0 Replies

0 Votes

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manni1981 commented

Wrong texture-arranging order

Mar 12, '12 shader·textures·transparency·alpha·order

0 Replies

0 Votes

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Lexoka commented

How to get Unity's DOF effect with custom shaders? Wiki

Aug 30, '13 shader·depth-buffer·custom-shader·depth of field·dof

0 Replies

1 Votes

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Matt-Downey edited

Creating a shader that overlaps a diffuse with a TexGen ObjectLinear cutout

Dec 1, '11 shader·texture·shaderlab·healthbar·cutout

0 Replies

0 Votes

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lvictorino edited

Unity decal shader

Jul 2, '12 shader·decal

0 Replies

1 Votes

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Zergling103 edited

Z Fighting Help - How to get bias for ZTest only, not ZWrite

Aug 8, '13 shader·ztest·zwrite·z fighting

0 Replies

0 Votes

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andreahmed commented

My shader brakes depth of field

Aug 18, '14 shader·depth of field

0 Replies

1 Votes

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Teq asked

Problem of color in custom vertex shader

May 1, '11 shader·normals·vertex·normal·diffuse

0 Replies

0 Votes

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Jesdisciple edited

Transparent gaseous/foggy sphere

Apr 28, '12 shader·texture·iphone·fog

0 Replies

0 Votes

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Namey5 commented

Simple shader works in Editor-view but not in game-view.

May 27, '16 shader·shaders·background·skybox

0 Replies

0 Votes

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Irsan asked

The "Specular" shader.

Apr 28, '11 shader·specular

0 Replies

2 Votes

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Il-Matju published

Lightmap AlphaTest Shader not Working on Android

Oct 20, '11 android·shader·alpha

0 Replies

0 Votes

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carol bertrand commented

How do you setup Depth Bias Alpha for Shaders?

Oct 23, '13 shader·alpha·depth·strumpy·sse

0 Replies

0 Votes

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shaders material texture shader programming rendering lighting transparency alpha graphics cg c# camera shaderlab mesh sprite color terrain unity 5 android 2d shadow shader writing transparent shadows vertex


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