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Shader

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Shaders are scripts which determine how mesh and material data are processed on the graphics card. They often involve calculations for lighting, fog, transparency, and more.


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Unanswered Questions

  • All Questions
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Benproductions1 commented

Screen Tearing Effect

Aug 16, '13 shader·glitch·effect

0 Replies

1 Votes

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Whippets asked

Multiple scrolling textures in a shader

Aug 18, '13 shader·textures·scrolling

0 Replies

1 Votes

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stevesan asked

Using custom vertex shader for terrain?

Aug 26, '13 shader·terrain

0 Replies

1 Votes

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AR_Rizvi asked

Billboard shader question...

Aug 27, '13 rotation·shader·cutout·billboards

0 Replies

1 Votes

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Vonni commented

Water with depth using Unity 3~4

Aug 31, '13 shader·water·depth·free

0 Replies

1 Votes

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Steven-1 edited

How to get the position of a vertex in a particles-shader?

Sep 23, '13 shader·position·particles·particle system·vertex

0 Replies

1 Votes

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Jiexi edited

Setting and storing vertex locations in a shader

Oct 3, '13 shader·array·vertices·vertex·vertexshader

0 Replies

1 Votes

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FLorianBurchett commented

Shader working with 4.1.1 but not with 3.5.4

Oct 18, '13 shader·transparency·self

0 Replies

1 Votes

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whydoidoit edited

Shader That Hides One Sprite But Not Another

Oct 28, '13 shader·mask·transparent·z

0 Replies

1 Votes

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CHPedersen commented

Why does this shader "Want Normals"?

Oct 31, '13 shader

0 Replies

1 Votes

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Jimadybobalon published

(Non-Euclidean) Overlapping Textures with Multiple Cameras Problem

Nov 5, '13 camera·shader·rendering

0 Replies

1 Votes

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greggreg published

Lit Surface Shader no blend between texture

Nov 9, '13 shader

0 Replies

1 Votes

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undead-steve asked

What rules govern backface culling on IOS hardware?

Nov 14, '13 shader·ios·render·cg

0 Replies

1 Votes

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3j- asked

Any way to set the ZW part of a dynamic mesh's UVs?

Dec 3, '13 shader·mesh·uv

0 Replies

1 Votes

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robertbu commented

Changing Cylinder Colour Affects Shader

Dec 11, '13 shader·gameobject·color

0 Replies

1 Votes

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artie asked

Can a shader cull by plane or volume test?

Dec 10, '13 shader·renderer·plane·culling·volume

0 Replies

1 Votes

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10001110101 edited

New Logical Blend Operations?!

Dec 10, '13 shader·graphics·blending·documentation·dx11

0 Replies

1 Votes

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Jessy commented

Shader not working in OpenGL (Working in DirectX)

Dec 18, '13 shader·opengl·gradient·directx

0 Replies

1 Votes

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dttngan91 commented

Mobile blur shader

Aug 27, '15 shader·mobile·optimization·blur

0 Replies

1 Votes

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Brian Deans-Rowe commented

Is there a built-in transparent texture to use in shaders?

Feb 19, '14 shader·transparency·rendertexture

0 Replies

1 Votes

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ABerlemont asked

Shader draw lines

Jan 3, '14 shader·lines

0 Replies

1 Votes

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Blackup commented

Procedural texturing of low poly plane

Apr 10, '15 shader·terrain·performance·procedural

0 Replies

1 Votes

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NameZero912 published

Have object cast shadows except self-shadow

Jan 15, '14 shader·shadow·visibility

0 Replies

1 Votes

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KaTsuoo1 published

Decal Shader, Change The Decal Color Separately

Jan 16, '14 shader·color·decal·colors·decals

0 Replies

1 Votes

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Razouille published

Sprites/Diffuse shader overlap problem

Jan 16, '14 shader·sprites·layers·diffuse

0 Replies

1 Votes

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Paulo-Henrique025 commented

How to post effect with Alpha? (Like an Overlay)

Jan 25, '14 shader

0 Replies

1 Votes

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waka324 published

Stop Billboard Texture Rotation in Triplanar Shader

Jan 31, '14 rotation·shader·matrix·billboard

0 Replies

1 Votes

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zaurek asked

set texture offset inside a shader

Feb 1, '14 shader·texture·offset·texture offset

0 Replies

1 Votes

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SunnyChow asked

Depth of field with transparent object

Feb 4, '14 shader·transparency·effect·depth of field

0 Replies

1 Votes

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Hoeloe commented

Need help rendering beer glass in unity...

Feb 17, '14 shader·reflection·renderqueue·glass·refraction

0 Replies

1 Votes

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shaders material texture shader programming rendering lighting transparency alpha graphics cg c# camera shaderlab mesh sprite color terrain unity 5 android 2d shadow shader writing transparent shadows vertex


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