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Shaderlab

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All Questions

  • Unanswered Questions
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Bunny83 commented

Writing a fixed function shader to render occluded GL lines with a different alpha

Aug 7, '16 shader·shaderlab·occlusion·gl

1 Reply

1 Votes

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AleVerDes published

How to save a variable from the shader?

Jul 2, '14 c#·shader·shaderlab·cg

0 Replies

0 Votes

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armoredpokey edited

materials visible if seen by (1) all or (2) any camera(s)

Feb 18, '14 rendering·materials·shaderlab·cameras·visibility

0 Replies

0 Votes

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saldavonschwartz edited

Unity equivalent to glDepthMask or alternative?

Sep 28, '16 in Help Room

0 Replies

0 Votes

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HaileyHurt commented

Outline on Sprite Mask when switching from Discard to Alpha

Mar 3, '17 in Help Room

1 Reply

0 Votes

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Darkio asked

How to adapt this shader into a transparent one (alpha blend)

Jun 30, '19 shader·shaders·shader programming·shaderlab·shader writing

0 Replies

0 Votes

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Crueltiesladle edited

Unity 5 Shader ignore self occlusion

Apr 15, '16 in Help Room

0 Replies

0 Votes

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Fede192 asked

Why doesn't this vertex+fragment shader work?

Jun 3, '20 shader·vertex·shaderlab·fragment·glsl

0 Replies

0 Votes

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bluemike commented

Is it possible to have a grid shader with gradient lines? (Without external assets)

Jun 19, '17 in Help Room

0 Replies

0 Votes

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Cambesa asked

Shader does have property, but material.HasProperty() returns: false

Jul 1, '20 materials·shaderlab·property

0 Replies

0 Votes

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Piflik asked

Accessing Skybox material from Shader

Dec 5, '14 skybox·shaderlab·cubemap

0 Replies

1 Votes

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Tortuap commented

¿UsePass overrides Render State?

Oct 21, '16 shader·sprites·shaderlab·blend

0 Replies

1 Votes

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MewEight commented

[Shader] Progress shader acts differently on certain devices Closed

Dec 2, '15 shader·shaderlab·progress-bar

0 Replies

0 Votes

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radarhead7 answered

Shader Graph: Objects have no shadows opposite the Main Light

Oct 26, '20 shadows·shader programming·shaderlab·shadow bug

1 Reply

0 Votes

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pvsfair asked

Loop through a Texture2DArray in shadergraph

Feb 3, '19 in Help Room

0 Replies

3 Votes

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longzhi published

ZTest is not support On mobile devices?

Apr 7, '16 android·shaderlab·ztest

0 Replies

0 Votes

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sbsmith edited

Why does addshadow cause shadows to be projected on top of the caster if the caster is stenciled?

Jan 3, '20 shadows·shaderlab·stencil

1 Reply

0 Votes

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Max-Pixel answered

Achieve multisampling within a fragment shader

Jun 21, '19 shaderlab·video streaming·anti-aliasing·fragment

1 Reply

0 Votes

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ab_salazar answered

Transparency shader with graphic graph (URP) Closed

Jul 17, '21 in Help Room

1 Reply

0 Votes

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Estecka asked

How do I use advanced OpenGL blend mode ?

May 22, '18 shader·shaderlab·opengl·blending

0 Replies

0 Votes

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tanoshimi answered

Strange ShaderLab Syntax Error

Nov 15, '14 shaderlab·syntax-error

1 Reply

0 Votes

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Drahztic edited

How to use multiple UV maps in shaderlab?

Jun 1, '20 in Help Room

0 Replies

0 Votes

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Pangamini commented

How to achive the same look? Which shaders to use?

Feb 7, '18 shader·shaders·graphics·shader programming·shaderlab

2 Replies

0 Votes

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vanshika1012 asked

Mask Shader Problem in Unity

Jan 6, '17 in Help Room

0 Replies

0 Votes

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jni97 asked

Shaderlab copy a texture value

Jan 18, '16 in Help Room

0 Replies

0 Votes

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Jay_Joy_Joy published

shadertoy to unity,Shadertoy to unity

Feb 26, '21 shader·shaders·shader programming·shaderlab·shader-replacement

0 Replies

0 Votes

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LTonon edited

How to implement Normal Mapping with a Sprite on Vertex Shader?

May 18, '19 2d game·shader programming·shaderlab·art

0 Replies

0 Votes

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sacredgeometry edited

Shader: 1 Base Texture Overlaid by 1 Transparent Texture.

Dec 30, '20 shader·texture·shaders·shader programming·shaderlab

0 Replies

0 Votes

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Tsuole commented

Inverse Stencil Shader

Feb 6, '16 in Help Room

0 Replies

0 Votes

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BastianUrbach answered

what does it mean assigning a half4 to a float

Sep 14, '18 shaderlab·cg

1 Reply

0 Votes

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