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Shaderlab

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All Questions

  • Unanswered Questions
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phort99 published

How to use world-space normals in surface shader

Sep 3, '13 shaderlab·surface shader

0 Replies

0 Votes

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tanoshimi published

Shardelab/CG shaders not working on iOS

Sep 2, '13 shader·shaderlab·cg·glsl

1 Reply

0 Votes

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tanoshimi answered

Linearising the inversion of camera depth effect

Sep 6, '13 shader·shaderlab·cg·shader writing

1 Reply

0 Votes

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keeperkai2 asked

Shader.SetGlobal for properties that materials already have

Jul 28, '13 shader·material·shaderlab

0 Replies

0 Votes

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Camen published

What are Shaderlab _Screenparams.z and w used for?

Jul 15, '13 shader·shaderlab

0 Replies

1 Votes

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Clement_Shimizu commented

Access to float4 _MainTex_ST in surface shader

Jul 12, '13 shaderlab·surface shader

0 Replies

5 Votes

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tanoshimi answered

ShaderLab: Adding functions.

Sep 5, '13 shader·shaderlab

1 Reply

1 Votes

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Jessy edited

Can a CG shader fail to work on hardware?

Jun 25, '13 shader·shaderlab·cg·hlsl·glsl

1 Reply

0 Votes

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Marnix asked

UsePass from built-in surface shaders

Jun 19, '13 shader·shaderlab

0 Replies

0 Votes

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Voxel-Busters commented

Why does fmod(x,1.0) not work in Unity4, but fmod(x,1.0001) does?

Jun 29, '16 shader·bug·shaderlab·unity4·noise

0 Replies

1 Votes

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dustye1 published

syntax error in while writing multipass surface shader

Jun 25, '13 shaderlab

0 Replies

0 Votes

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delogan published

Shaderlab texture blender

May 28, '13 shader·texture·blender·shaderlab

0 Replies

0 Votes

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Jde answered

Grab Pass alternative? Frag shader that applies alpha values behind it to itself.

Aug 27, '13 shader·alpha·shaderlab·grab

1 Reply

0 Votes

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Vonni edited

Inner shadow on procedural 2D surface

May 27, '13 shaderlab·procedural mesh·inline

1 Reply

0 Votes

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temptest123 edited

How to first draw all objects using one pass, then using another pass?

May 26, '13 shader·shaderlab·grab

0 Replies

0 Votes

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MaT227 edited

Refraction - GrabPass in Forward Rendering

May 22, '13 shader·rendering·material·shaderlab

1 Reply

2 Votes

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FariAnderson commented

Use lightmap data in shader

Aug 15, '21 shader·material·lightmap·shaderlab

1 Reply

1 Votes

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monkeyscience published

Can ShaderLab be configured to use EXT_shader_texture_lod instead of ARB_shader_texture_lod on iOS?

May 5, '13 ios·shader programming·shaderlab·extensions

1 Reply

0 Votes

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MZGS commented

Shader not working properly in Deferred render mode

Apr 8, '13 shader·shadows·shaderlab·deferred

0 Replies

0 Votes

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RC-1290 answered

How do you hide a shader property?

May 11, '14 shader·material·shaderlab

2 Replies

2 Votes

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msaucedo published

ShaderLab: can I have 2 colors in my vertex stream?

Mar 14, '13 shaderlab·vertex shader·additive·diffuse·vertexcolor

0 Replies

0 Votes

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Gogeric commented

ShaderLab builtin lighting properties are not correct?

Apr 5, '13 lighting·shaders·shaderlab·cg

0 Replies

0 Votes

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Bcadren commented

Is it possible to embed multiple normal .swf's in Unity?

Feb 21, '13 textures·2d animation·shaderlab·flash·embedding

1 Reply

0 Votes

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FlaxenFlash commented

Understanding normals in surface shaders.

Oct 28, '16 lighting·shaderlab·shading

0 Replies

2 Votes

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Sytto commented

Can this shader run in unity?

Jan 30, '13 shaders·shaderlab·cg·hlsl·glsl

1 Reply

0 Votes

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Julien-Lynge answered

optimising shaderlab code and using properties variable

Jan 30, '13 shader·shaderlab

1 Reply

0 Votes

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psantoki published

Cutout shader not being drawn on iOS

Feb 21, '13 shader·ios·shaderlab·cutout·cutoff

1 Reply

0 Votes

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The-Oddler asked

Text Mesh with Background

Jan 22, '13 shader·shaderlab

0 Replies

2 Votes

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temptest123 published

shaderlab GrabPass - grab only part of the framebuffer

Jan 13, '13 rendering·shaderlab

0 Replies

2 Votes

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KEric answered

_ObjectSpaceLightPos[0] not working

Apr 23, '14 lighting·light·shaderlab·cg

2 Replies

1 Votes

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shader shaders shader programming shader writing cg lighting texture graphics surface shader hlsl material glsl fragment rendering unity 5 ios stencil opengl shadows mesh vertex shader camera 2d vertex shadow


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