• Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges

Shaderlab

Cancel

Cancel

All Questions

  • Unanswered Questions
avatar image

OswaldHurlem edited

How do I incorporate per-vertex lighting data into a surface shader?

Oct 7, '18 shader·lighting·graphics·shaderlab·surface

0 Replies

0 Votes

avatar image

AZLisme commented

How to make a transparent box as followed?

Jul 17, '14 shaderlab

1 Reply

0 Votes

avatar image

$$anonymous$$ answered

Write shader color property from shader and read from Unity

May 11, '17 shader·shaderlab

1 Reply

0 Votes

avatar image

chirpywiz711 asked

Standard Shader Features in Custom Surface Shader

Dec 30, '18 scripting problem·shader·shaderlab·toon shader

0 Replies

0 Votes

avatar image

draco_nite commented

Why isn't this shader transparent? Why is the terrain black instead of transparent?

Jan 19, '18 shaders·shaderlab

2 Replies

0 Votes

avatar image

Frostbite23 edited

Getting Color Generated from Shader to Script to Shader

Mar 31, '19 in Help Room

0 Replies

0 Votes

avatar image

DmitryHalyak edited

Depth offset different on iOS vs Editor

Mar 2, '18 ios·shaderlab·depth·silhouette

1 Reply

0 Votes

avatar image

badjano edited

Intercept last pass on a surface shader to change RGB of that pixel

Feb 14, '19 in Help Room

0 Replies

0 Votes

avatar image

jestermaximusJr asked

"CheckDisalowAllocation" Error using ShaderGraph

Nov 4, '18 terrain·error message·memory·shaderlab

0 Replies

0 Votes

avatar image

opponent019_unity asked

Use a cubemap as a normal map, possible?

Mar 23, '18 in Help Room

0 Replies

0 Votes

avatar image

luoboa asked

How to make a Diffused Shader on top of a Vertex Shader? For Billboard Sprites to show in front of 3D Meshes.

Jan 7, '21 shader·texture·shaders·materials·shaderlab

0 Replies

0 Votes

avatar image

dan_wipf commented

Would learning some GLSL help with Unity Shading?

Jan 29, '19 unity 5·shader·graphics·programming·shaderlab

1 Reply

0 Votes

avatar image

AberrantCurse edited

Unity lerp between two textures based on the distance from an object via shaders

Jun 23, '20 in Help Room

0 Replies

0 Votes

avatar image

musetdima commented

Very bad float precision

Jul 4, '19 shader·shader programming·shaderlab

0 Replies

0 Votes

avatar image

HalfCarrot asked

How to map letters on mesh with shader?

Sep 23, '19 in Help Room

0 Replies

0 Votes

avatar image

helarts edited

Get shader properties value by name in shader code in runtime?

Nov 16, '16 in Help Room

1 Reply

0 Votes

avatar image

tuxzz edited

_WorldSpacePosLight0 suddenly changes when change camera position or direction

Oct 12, '15 in Help Room

0 Replies

0 Votes

avatar image

liubara asked

someone knows how to create an anisotropic shader? HELP!!!

Dec 2, '18 unity 5·shader·shader programming·shaderlab·shader writing

0 Replies

0 Votes

avatar image

DmytroKazak published

How image effect in video can be done?

Jul 7, '14 shaderlab·image-effects

0 Replies

0 Votes

avatar image

Jyakku edited

Is there a way to skip or otherwise mitigate the performance cost of a shader's tessellation stage when tessellation isn't necessary?

Aug 10, '18 in Help Room

0 Replies

0 Votes

avatar image

djooryabi answered

Can't Get Simple Transparency Shader To Work

Mar 18, '19 in Help Room

1 Reply

0 Votes

avatar image

somejonus edited

CG >shadow catcher< shader not showing in iOS

Nov 28, '16 in Help Room

0 Replies

0 Votes

avatar image

basktf asked

How do I keep an object lit when a light moves past it?

Oct 13, '21 shader·lighting·shaders·light·shaderlab

0 Replies

0 Votes

avatar image

Bunny83 answered

blend /= dot(blend,1.0);How could it make the weights sum up to 1 (divide by sum of x+y+z)

Apr 22, '17 shaderlab

1 Reply

1 Votes

avatar image

willpark2000 asked

How to make a shader run at a certain point in time?

Apr 18, '20 in Help Room

0 Replies

0 Votes

avatar image

anurp published

Render passes in Shaderlab

Mar 11, '15 rendering·shaderlab

0 Replies

0 Votes

avatar image

z_orochii asked

Generate mesh from shader for Skybox (withouth the MeshRender workaround)

Feb 25, '20 mesh·shader programming·skybox·shaderlab

0 Replies

0 Votes

avatar image

Dolzen published

ShaderLab Shadow

May 11, '16 shaderlab

0 Replies

0 Votes

avatar image

YHS published

shader access to empty texcoord but got other texcoord(channel)

Aug 29, '16 shader·shaderlab·channel

0 Replies

0 Votes

avatar image

OliverJackman published

Is it possible to get shadows of each light in seperate channel ?

Aug 5, '19 shadows·shader programming·shaderlab

0 Replies

0 Votes

  • »
  • ‹
  • 9
  • 10
  • 11
  • 12
  • 13
  • ›

Followers

avatar image avatar image

Welcome to Unity Answers

If you’re new to Unity Answers, please check our User Guide to help you navigate through our website and refer to our FAQ for more information.

Before posting, make sure to check out our Knowledge Base for commonly asked Unity questions.

Check our Moderator Guidelines if you’re a new moderator and want to work together in an effort to improve Unity Answers and support our users.

Related Topics

shader shaders shader programming shader writing cg lighting texture graphics surface shader hlsl material glsl fragment rendering unity 5 ios stencil opengl shadows mesh vertex shader camera 2d vertex shadow


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges