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Shaderlab

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Unanswered Questions

  • All Questions
avatar image

Imankit asked

How to smoothen/sharpen edges while using alphatest

Nov 15, '13 shader·graphics·shaderlab·blend

0 Replies

0 Votes

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ronronmx asked

Is Vertex Lighting still computed if no lights are in the scene?

Nov 26, '11 shader·lighting·shaderlab·vertex-lighting

0 Replies

0 Votes

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thegreatzebadiah commented

#pragma target 3.0 does not work ("for loop" BS)

Dec 18, '12 shaders·shaderlab

0 Replies

0 Votes

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luizgpa edited

deferred lighting base pass texture

Jan 19, '12 lighting·shaderlab·deferred

0 Replies

0 Votes

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temptest123 edited

How to first draw all objects using one pass, then using another pass?

May 26, '13 shader·shaderlab·grab

0 Replies

0 Votes

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Marnix asked

UsePass from built-in surface shaders

Jun 19, '13 shader·shaderlab

0 Replies

0 Votes

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keeperkai2 asked

Shader.SetGlobal for properties that materials already have

Jul 28, '13 shader·material·shaderlab

0 Replies

0 Votes

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lonewalker07 published

Parse error: syntax error, unexpected TVAL_ID, expecting TVAL_STRING

Feb 11, '21 in Help Room

0 Replies

0 Votes

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coronepan asked

,I am Trying to make A Colored Vignette Effect and I don't know how

Nov 25, '18 shader·color·effect·shaderlab

0 Replies

0 Votes

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lokstok asked

Exit out of multipass shader

Feb 27, '12 shader·shaderlab

0 Replies

0 Votes

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Lieene-Guo published

How to get a Tangent space to object space Matrix in shader

Dec 2, '14 shaderlab·tessellation

0 Replies

0 Votes

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theness_ commented

Surface shader changing z value

Jun 3, '16 shader·shaders·shader programming·shaderlab·shader writing

0 Replies

0 Votes

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jatobu published

cant use worldNormal AND normalMap at the same time.

Sep 21, '12 shaderlab·surfaceshader

0 Replies

0 Votes

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temptest123 published

shaderlab GrabPass - grab only part of the framebuffer

Jan 13, '13 rendering·shaderlab

0 Replies

2 Votes

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maddFrogg asked

Quad vertex color shader

Apr 7, '16 shader·shaders·shaderlab·vertex shader·vertexcolor

0 Replies

0 Votes

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0xDEADCODE published

Lightmaps don't work in ReplacedShaders

Feb 28, '12 camera·lightmap·shaderlab

0 Replies

0 Votes

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FlaxenFlash commented

Understanding normals in surface shaders.

Oct 28, '16 lighting·shaderlab·shading

0 Replies

2 Votes

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joey-squla asked

Can't get Image Effect Transparency to work

Aug 29, '16 in Help Room

0 Replies

0 Votes

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felixpk asked

InnerGlow Shader for Polygons

Jul 22, '16 shader·mesh·effect·shaderlab

0 Replies

0 Votes

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Bibrosko asked

Mobile shader: add an emission based on alpha blended texture

Oct 26, '18 texture·shaders·shaderlab·shader writing·emissive

0 Replies

0 Votes

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jatobu published

Shader Error: multiplying worldNormal * texture.rgb

Sep 21, '12 shaderlab·surfaceshader

0 Replies

1 Votes

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Amal_Joy asked

How to remove a color from texture using Shader?

Mar 27, '20 shader·texture·color·shader programming·shaderlab

0 Replies

0 Votes

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Dickie commented

How would I grab the lighting pass in a post process shader for deferred lighting?

Aug 7, '15 shader·post processing·shaderlab·post·post effects

0 Replies

0 Votes

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Jiri-P published

How to affect Shader _Color by the Tint Color of Button (Through Shader)

Mar 11, '16 in Help Room

0 Replies

0 Votes

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jameskyle published

Surface Shaders have Slight Trasparency. Why?

Feb 13, '14 shader·shaderlab·surface shader

0 Replies

0 Votes

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delogan published

Shaderlab texture blender

May 28, '13 shader·texture·blender·shaderlab

0 Replies

0 Votes

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JohnWatson edited

[Unity Free]Add textures to existing Unity DOF Shader

Apr 4, '14 shader·texture·shaderlab·dof

0 Replies

0 Votes

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condeagustin commented

Sprite Shader not working in 5.6

May 22, '17 2d·shader·shaders·shaderlab

0 Replies

0 Votes

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msaucedo published

ShaderLab: can I have 2 colors in my vertex stream?

Mar 14, '13 shaderlab·vertex shader·additive·diffuse·vertexcolor

0 Replies

0 Votes

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Adam-Buckner edited

make masked object transparant

Sep 22, '14 shader·shaders·water·shaderlab·transparent shader

0 Replies

0 Votes

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