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Shaderlab

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Unanswered Questions

  • All Questions
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AleVerDes published

How to save a variable from the shader?

Jul 2, '14 c#·shader·shaderlab·cg

0 Replies

0 Votes

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Jeff-Kesselman edited

ShaderLab: Init a property from a builtin value?

Apr 27, '14 shaderlab·properties

0 Replies

0 Votes

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JohnWatson edited

[Unity Free]Add textures to existing Unity DOF Shader

Apr 4, '14 shader·texture·shaderlab·dof

0 Replies

0 Votes

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CyberMew asked

Simple shader Parse error: syntax error problem

Mar 26, '14 shader·shaderlab

0 Replies

0 Votes

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armoredpokey edited

materials visible if seen by (1) all or (2) any camera(s)

Feb 18, '14 rendering·materials·shaderlab·cameras·visibility

0 Replies

0 Votes

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jameskyle published

Surface Shaders have Slight Trasparency. Why?

Feb 13, '14 shader·shaderlab·surface shader

0 Replies

0 Votes

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robco5 edited

Android development and GLSL ES 3.0 shaders

Jan 27, '14 android·shader·editor·shaderlab

0 Replies

0 Votes

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v0kb0l0k edited

Uniform variable operations not for every vertex and fragment.

Dec 8, '13 shader·shaders·shaderlab·cg

0 Replies

0 Votes

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Imankit asked

How to smoothen/sharpen edges while using alphatest

Nov 15, '13 shader·graphics·shaderlab·blend

0 Replies

0 Votes

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Smike published

When doing two passes on different alphas, shader gets overwritten.

Sep 29, '13 shader·texture·alpha·shaderlab

0 Replies

0 Votes

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phort99 published

How to use world-space normals in surface shader

Sep 3, '13 shaderlab·surface shader

0 Replies

0 Votes

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keeperkai2 asked

Shader.SetGlobal for properties that materials already have

Jul 28, '13 shader·material·shaderlab

0 Replies

0 Votes

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Camen published

What are Shaderlab _Screenparams.z and w used for?

Jul 15, '13 shader·shaderlab

0 Replies

1 Votes

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Clement_Shimizu commented

Access to float4 _MainTex_ST in surface shader

Jul 12, '13 shaderlab·surface shader

0 Replies

5 Votes

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dustye1 published

syntax error in while writing multipass surface shader

Jun 25, '13 shaderlab

0 Replies

0 Votes

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Marnix asked

UsePass from built-in surface shaders

Jun 19, '13 shader·shaderlab

0 Replies

0 Votes

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delogan published

Shaderlab texture blender

May 28, '13 shader·texture·blender·shaderlab

0 Replies

0 Votes

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temptest123 edited

How to first draw all objects using one pass, then using another pass?

May 26, '13 shader·shaderlab·grab

0 Replies

0 Votes

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MZGS commented

Shader not working properly in Deferred render mode

Apr 8, '13 shader·shadows·shaderlab·deferred

0 Replies

0 Votes

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Gogeric commented

ShaderLab builtin lighting properties are not correct?

Apr 5, '13 lighting·shaders·shaderlab·cg

0 Replies

0 Votes

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msaucedo published

ShaderLab: can I have 2 colors in my vertex stream?

Mar 14, '13 shaderlab·vertex shader·additive·diffuse·vertexcolor

0 Replies

0 Votes

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The-Oddler asked

Text Mesh with Background

Jan 22, '13 shader·shaderlab

0 Replies

2 Votes

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temptest123 published

shaderlab GrabPass - grab only part of the framebuffer

Jan 13, '13 rendering·shaderlab

0 Replies

2 Votes

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thegreatzebadiah commented

#pragma target 3.0 does not work ("for loop" BS)

Dec 18, '12 shaders·shaderlab

0 Replies

0 Votes

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patrickt published

How to set FillMode in a shader?

Dec 4, '12 shader·shaderlab

0 Replies

0 Votes

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Piflik asked

Screen projected shader with lighting used to blend between textures

Nov 24, '12 shaderlab

0 Replies

0 Votes

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pantaryl asked

Bump Map, Specular and Shininess Shader

Oct 4, '12 texture·shaderlab·cg·specular·bumpmap

0 Replies

0 Votes

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reyonman commented

Shader: Masked Tint with Transparency

Sep 27, '12 shader·mask·transparent·shaderlab·tint

0 Replies

0 Votes

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kilian277 asked

Does AlphaToMask works in unity ?

Sep 22, '12 shader·shaderlab

0 Replies

-1 Votes

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jatobu published

Shader Error: multiplying worldNormal * texture.rgb

Sep 21, '12 shaderlab·surfaceshader

0 Replies

1 Votes

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