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Shaderlab

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All Questions

  • Unanswered Questions
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waller_g answered

Can't get UV coordinates into my pixel shader

Mar 27, '19 shader programming·shaderlab

1 Reply

0 Votes

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JiaweiZ answered

Shader memory leak on ios with metal. Closed

Aug 8, '17 memory·shaderlab·gpu·memory leak

1 Reply

0 Votes

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lokstok asked

Exit out of multipass shader

Feb 27, '12 shader·shaderlab

0 Replies

0 Votes

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scabnog published

Does liberal use of #pragma shader_feature have an undocumented load time/parsing cost?

Jan 4, '17 shader·shaders·shaderlab

2 Replies

0 Votes

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diegodaly answered

Building Portal in VR in Single-Pass Stereo shader

Jan 11, '21 in Help Room

3 Replies

1 Votes

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Lieene-Guo published

How to get a Tangent space to object space Matrix in shader

Dec 2, '14 shaderlab·tessellation

0 Replies

0 Votes

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VLukianenko commented

How is IN.worldRefl calculated?

Mar 28, '18 shader·material·reflection·shaderlab

1 Reply

0 Votes

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Gimlouis answered

Stencil shader blocking shadows being drawn 'underneath'

Jul 19, '17 in Help Room

2 Replies

4 Votes

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cod commented

How can I access Texcoords x and y?

Aug 16, '12 shader·shaderlab·cg·uvs

1 Reply

0 Votes

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chendryx_disney published

Pass ShaderLab properties to Standard cginc

May 26, '17 shader·shaderlab·cg·properties·standard

2 Replies

0 Votes

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theness_ commented

Surface shader changing z value

Jun 3, '16 shader·shaders·shader programming·shaderlab·shader writing

0 Replies

0 Votes

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keeperkai2 answered

Additive Surface Shader in Unity 5

Mar 14, '16 unity 5·shader·shaderlab·blending·additive

1 Reply

0 Votes

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jatobu published

cant use worldNormal AND normalMap at the same time.

Sep 21, '12 shaderlab·surfaceshader

0 Replies

0 Votes

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marchall_box answered

Manipulate the Global Ambient light in a shader?

Dec 27, '20 shaderlab·shader writing·ambient light·vertexcolor

1 Reply

0 Votes

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Jessy edited

Can a CG shader fail to work on hardware?

Jun 25, '13 shader·shaderlab·cg·hlsl·glsl

1 Reply

0 Votes

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temptest123 published

shaderlab GrabPass - grab only part of the framebuffer

Jan 13, '13 rendering·shaderlab

0 Replies

2 Votes

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kakushi_52 edited

Rim light shader doesn't work on iPad??

Jan 14, '15 ipad·shaderlab·viewdir

1 Reply

0 Votes

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maddFrogg asked

Quad vertex color shader

Apr 7, '16 shader·shaders·shaderlab·vertex shader·vertexcolor

0 Replies

0 Votes

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0xDEADCODE published

Lightmaps don't work in ReplacedShaders

Feb 28, '12 camera·lightmap·shaderlab

0 Replies

0 Votes

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FlaxenFlash commented

Understanding normals in surface shaders.

Oct 28, '16 lighting·shaderlab·shading

0 Replies

2 Votes

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Julien-Lynge answered

optimising shaderlab code and using properties variable

Jan 30, '13 shader·shaderlab

1 Reply

0 Votes

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Sergio7888 answered

How to manipulate a shader's alpha channel while using a texture?

Dec 5, '16 shader·shader programming·shaderlab·vertex shader·alpha channel

1 Reply

0 Votes

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joey-squla asked

Can't get Image Effect Transparency to work

Aug 29, '16 in Help Room

0 Replies

0 Votes

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monkeyscience published

Can ShaderLab be configured to use EXT_shader_texture_lod instead of ARB_shader_texture_lod on iOS?

May 5, '13 ios·shader programming·shaderlab·extensions

1 Reply

0 Votes

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felixpk asked

InnerGlow Shader for Polygons

Jul 22, '16 shader·mesh·effect·shaderlab

0 Replies

0 Votes

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jrdmellow commented

SurfaceOutput.viewDir not the same in deferred Wiki

Dec 8, '13 shader·view·shaderlab·cg

1 Reply

0 Votes

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WillNode edited

Shader - Using Multiple Pass for different shader target

Apr 20, '15 shader·multiple·shaderlab·pass

1 Reply

0 Votes

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Bibrosko asked

Mobile shader: add an emission based on alpha blended texture

Oct 26, '18 texture·shaders·shaderlab·shader writing·emissive

0 Replies

0 Votes

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sasuke908 edited

Are there any 'ghost-like'/smokey shaders for a line material? Closed

Mar 23, '14 shader·renderer·shaderlab·line·vectrosity

0 Replies

0 Votes

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jatobu published

Shader Error: multiplying worldNormal * texture.rgb

Sep 21, '12 shaderlab·surfaceshader

0 Replies

1 Votes

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