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Shaderlab

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Unanswered Questions

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jatobu published

cant use worldNormal AND normalMap at the same time.

Sep 21, '12 shaderlab·surfaceshader

0 Replies

0 Votes

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TeddyDief asked

Alpha Mask to pick from 3 Shader Color Values

Sep 15, '12 shader·shaders·shaderlab

0 Replies

0 Votes

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0xDEADCODE published

Lightmaps don't work in ReplacedShaders

Feb 28, '12 camera·lightmap·shaderlab

0 Replies

0 Votes

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lokstok asked

Exit out of multipass shader

Feb 27, '12 shader·shaderlab

0 Replies

0 Votes

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ScroodgeM commented

Fragment shader alpha

Jul 20, '12 shaders·shaderlab·overlay·additive·fragment

0 Replies

0 Votes

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valoh commented

combine deferred and forward rendering

Jan 19, '12 shader·shaderlab·forward·deferred

0 Replies

1 Votes

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luizgpa edited

deferred lighting base pass texture

Jan 19, '12 lighting·shaderlab·deferred

0 Replies

0 Votes

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Matt-Downey edited

Creating a shader that overlaps a diffuse with a TexGen ObjectLinear cutout

Dec 1, '11 shader·texture·shaderlab·healthbar·cutout

0 Replies

0 Votes

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jehovah0121 commented

Using shader to make transparent object

Nov 30, '11 shader·shaderlab

0 Replies

0 Votes

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ronronmx asked

Is Vertex Lighting still computed if no lights are in the scene?

Nov 26, '11 shader·lighting·shaderlab·vertex-lighting

0 Replies

0 Votes

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Clement_Shimizu published

Script Control over shaderlab's Ztest and Cull properties

Nov 3, '11 shaderlab·ztest·cull·z-depth

0 Replies

0 Votes

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valoh commented

Shader permutation handling (ubershaders)

Oct 12, '11 shader·material·shaderlab·shading

0 Replies

2 Votes

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kirpigiller commented

Override ColorMask in a surface shader

Nov 10, '11 shaderlab·surface shader

0 Replies

2 Votes

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xtram asked

Getting Light Attenuation in shaders

May 9, '11 shader·shaderlab·porting

0 Replies

1 Votes

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Gabriel 4 asked

clipping shader for OpenGL quad

Nov 19, '10 shader·shaderlab·opengl·glsl

0 Replies

0 Votes

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shader shaders shader programming shader writing cg lighting texture graphics surface shader hlsl material glsl fragment rendering unity 5 ios stencil opengl shadows mesh vertex shader camera 2d vertex shadow


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