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Shaderlab

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All Questions

  • Unanswered Questions
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scabnog published

Does liberal use of #pragma shader_feature have an undocumented load time/parsing cost?

Jan 4, '17 shader·shaders·shaderlab

2 Replies

0 Votes

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PeraDll answered

GLES20: vprog textures are used, but not supported.

Nov 11, '17 shader·shaderlab·opengl

1 Reply

0 Votes

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pantaryl asked

Shadow Support in Custom Shader

Apr 25, '15 shader·rendering·shadow·shaderlab·stencil

0 Replies

0 Votes

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crustforever published

How to access another sprite's texture from a 2D shader

Apr 25, '15 ui·shader·graphics·shaderlab·cg

0 Replies

1 Votes

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nikomikulicic edited

Switching shader Lighting On/Off from script

Apr 27, '15 shader·lighting·shaderlab·surface shader

1 Reply

1 Votes

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WillNode edited

Shader - Using Multiple Pass for different shader target

Apr 20, '15 shader·multiple·shaderlab·pass

1 Reply

0 Votes

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Jessespike edited

calculating

Apr 7, '15 shader·shader programming·shaderlab

1 Reply

-1 Votes

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tanuj0092 asked

Can anyone help me with reflective shader with fall off property?

Mar 26, '15 shader·reflection·shaderlab·cg·alpha-channel

0 Replies

0 Votes

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Peris published

viewDir changes with o.Normal

Mar 24, '15 shader·shaders·shaderlab·surface shader

1 Reply

0 Votes

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ZiadJ edited

Mirror Reflection Shader v4 in Unity 5. Any success anyone? Wiki

Mar 12, '15 shader·shaderlab·mirror·reflections

0 Replies

0 Votes

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anurp published

Render passes in Shaderlab

Mar 11, '15 rendering·shaderlab

0 Replies

0 Votes

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Sam-K asked

GL.lines Drawing over Objects

Mar 6, '15 shader·shaderlab·opengl

0 Replies

0 Votes

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raja-bala commented

Writing to RWTexture3D using a pixel shader without using Graphics.Blit

Feb 12, '15 rendering·rendertexture·shaderlab·onpostrender

0 Replies

0 Votes

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kakushi_52 edited

Rim light shader doesn't work on iPad??

Jan 14, '15 ipad·shaderlab·viewdir

1 Reply

0 Votes

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raja-bala answered

Prevent Unity from reordering DrawMeshNow calls

Jan 14, '15 rendering·shaderlab·drawmesh·render order·onpostrender

1 Reply

0 Votes

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techDev edited

Why Unity compiled shader doesn't use the GLSLPROGRAM/GLSL syntax?

Dec 24, '14 shader·shaderlab·opengl·opengl es2.0

0 Replies

0 Votes

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unimechanic converted comment to answer

How to move vertices up/down randomly in shader.

Dec 9, '14 shader·random·vertices·vertex·shaderlab

1 Reply

0 Votes

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Piflik asked

Accessing Skybox material from Shader

Dec 5, '14 skybox·shaderlab·cubemap

0 Replies

1 Votes

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guijiamin commented

Tessellation shader custom vertex modifer output?

Jun 19, '16 shaderlab

0 Replies

0 Votes

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Lieene-Guo published

How to get a Tangent space to object space Matrix in shader

Dec 2, '14 shaderlab·tessellation

0 Replies

0 Votes

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raja-bala answered

Setting renderstate conditionally in the shader

Feb 13, '15 shader·shaderlab

1 Reply

0 Votes

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tanoshimi answered

Strange ShaderLab Syntax Error

Nov 15, '14 shaderlab·syntax-error

1 Reply

0 Votes

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jellybit commented

Shader error "Parser is hopelessly lost" when declaring uv2 variable.

Nov 10, '14 shader·shaderlab·cg·overlay

1 Reply

0 Votes

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ModLunar answered

How to get vertex normal into surface program?

Jun 3, '18 shaderlab

2 Replies

0 Votes

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Bunny83 edited

Where is model space origin in shaderlab?

Jun 15, '17 shader·shaderlab·cg·vertex shader

1 Reply

0 Votes

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Adam-Buckner edited

make masked object transparant

Sep 22, '14 shader·shaders·water·shaderlab·transparent shader

0 Replies

0 Votes

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probesys commented

Does filling a RenderTexture using a pixel shader require a camera?

Oct 25, '17 camera·rendertexture·shaderlab

1 Reply

2 Votes

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jamesflowerdew asked

Vert/Frag, Fixed function, Surface shaders, unitycg.inc etc?

Aug 14, '14 shaderlab·surface

0 Replies

1 Votes

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pajamajama answered

Shader compiler: internal error compiling shader snippet type=0 platform=0:

Aug 14, '14 error·shader·rendering·shaderlab·cg

1 Reply

1 Votes

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AlejandroAvarezMelucci published

How to use shader _SinTime?

Nov 14, '16 shaderlab

1 Reply

0 Votes

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shader shaders shader programming shader writing cg lighting texture graphics surface shader hlsl material glsl fragment rendering unity 5 ios stencil opengl shadows mesh vertex shader camera 2d vertex shadow


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