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Unanswered Questions

  • All Questions
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Entairex1 edited

Removing grass discoloring (ex. moving shading from clouds)

Sep 27, '13 shadow·grass·shading·clouds

0 Replies

1 Votes

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DeadKenny edited

Realtime Shadow and baking?

Sep 21, '13 lighting·graphics·shadow·baking

0 Replies

0 Votes

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Kald published

Procedurally generated, vertex colored mesh self-shadowing problem

Sep 20, '13 mesh·shadow·procedural·vertex·generated

0 Replies

0 Votes

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d112570 asked

Legacy Shadow lightmapped is corrupt

Sep 16, '13 lightmap·shadow·legacy·lightmapped

0 Replies

0 Votes

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d112570 edited

Planet shadow flicker and shake when orbiting their star.

Sep 5, '13 shadow·orbit·planet·shake·flicker

0 Replies

0 Votes

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Doneyes commented

Unity project wont give me Unity 4 features?

Sep 5, '13 shadows·project·shadow

0 Replies

0 Votes

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d112570 asked

Turned on deferred lighting, no shadow

Sep 2, '13 lighting·shadow·deferred

0 Replies

0 Votes

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zagahlo commented

Shadow problem

Aug 23, '13 lighting·shadow·realtime

0 Replies

0 Votes

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73cn0109y edited

Unity pro 4, shadow problems

Aug 18, '13 bug·light·shadow·unity4·directx 11

0 Replies

0 Votes

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MountDoomTeam commented

how to add shadows

Aug 16, '13 shader·shadow

0 Replies

0 Votes

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asd963 published

The shadow is detached from the object

Jul 31, '13 object·shadow·detach

0 Replies

0 Votes

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Lordinarius asked

Shadow distance not working on android

Jul 23, '13 android·distance·shadow

0 Replies

0 Votes

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Lordinarius edited

Shadow and Detail distance on android

Jul 22, '13 android·shadow·detail

0 Replies

0 Votes

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scarletshark asked

Black lines in lightmap for modular environment design

Jul 19, '13 lightmap·grid·shadow·level·modular

0 Replies

0 Votes

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Nition commented

Border between object and shadow using MSAA

Jul 12, '13 shadow·border·antialias

0 Replies

0 Votes

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Kiloblargh commented

SSAO and Shadows On Android ( Mobile Devices ) .. Not Working ?

Jul 11, '13 shadow·ssao

0 Replies

0 Votes

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Benproductions1 commented

2d "fake" shadow is running away

Jul 11, '13 sprite·shadow·offset

0 Replies

0 Votes

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smirlianos commented

Baked light problem

Jul 4, '13 light·lightmap·shadow·real-time·baked

0 Replies

0 Votes

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Benproductions1 commented

Is it possible to alter the shadow rendering pipeline?

Jun 25, '13 shader·shadow·pipeline

0 Replies

1 Votes

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Becoming published

Projector based selfshadowing? (Or other solution?)

Jun 10, '13 light·distance·shadow·projector·directional

0 Replies

1 Votes

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TheCwal published

Lines of contrast appearing between meshes?

Jun 8, '13 lightmap·shadow

0 Replies

0 Votes

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Kajos edited

Shadows not visible through transparent object

May 21, '13 shader·shadow

0 Replies

0 Votes

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Benproductions1 commented

Lightmapped object in Surface-shader

May 20, '13 lightmap·shadow·surface·surfaceshader·lighting-model

0 Replies

1 Votes

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Ricna commented

Directional light Shadows artefacts

May 7, '13 shadow·artifacts

0 Replies

0 Votes

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Vis-Studios edited

Player Controller Has Huge Shadow?

Mar 30, '13 lighting·shadow·directional light

0 Replies

0 Votes

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Sansidiok published

Question about SLM & Shadows

Mar 19, '13 lightmap·shadow

0 Replies

1 Votes

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musselmc commented

Point Lights and fullforwardshadows

Mar 9, '13 shadow·forward rendering·pixel-lighting·point-light

0 Replies

0 Votes

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Zombleo published

Why is it that if I enable any kind of shadows on my lights, there's always a dark area around my player?

Mar 6, '13 shadows·shadow·lightmapping·hard

0 Replies

0 Votes

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robertbu edited

Make gameobject follow player on x-axis only

Feb 23, '13 2d·2d-physics·shadow·follow player·x-axis

0 Replies

0 Votes

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iaanus published

How to have shadows with vertex/fragment shader?

Feb 21, '13 shader·shadow

0 Replies

1 Votes

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