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Skinned Mesh

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  • Unanswered Questions
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ChrisFF published

Flattened skinned mesh for shadow

Nov 7, '12 animation·transform·shadow·duplicate·skinned mesh

0 Replies

0 Votes

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beelzeboss commented

Skinned mesh goes dark (imported from Maya)

Jun 20, '13 maya·dark·skinned mesh

0 Replies

0 Votes

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whydoidoit commented

Raycasting skinned mesh Closed

Jul 19, '12 raycast·skinned mesh

0 Replies

0 Votes

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ScottKnowsnow answered

Skin mesh renderrer is bigger than the model

Aug 29, '12 3dsmax·skinned mesh renderer·skinned-mesh·skinned mesh

1 Reply

1 Votes

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Shinobubu published

Get so-called "root bone" using Unityscript/c#

Apr 17, '13 bones·skinnedmeshrenderer·skinned mesh·root bone

2 Replies

2 Votes

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webster commented

unity equivalent to UDK skeletal mesh sockets

Apr 10, '12 socket·skinned mesh·udk

1 Reply

1 Votes

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Wolfie published

Using GetPixel via Raycasting Without Colliders

Feb 4, '12 collision·raycast·collider·getpixel·skinned mesh

0 Replies

0 Votes

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Default117 asked

Enable bones for physics

Jan 25, '12 physics·ragdoll·bones·skinned mesh

0 Replies

0 Votes

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kablammyman edited

create prefab in code from mesh made from scratch

Oct 31, '11 prefab·skinned mesh

0 Replies

0 Votes

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Trollito edited

Skinned mesh and Bones limit

Oct 13, '11 animation·skinned mesh

0 Replies

0 Votes

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zeropoint commented

Mesh merging using skinned mesh

Aug 6, '11 mesh·merge·skinned mesh

1 Reply

0 Votes

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vollchecker commented

MeshSkinning.Update bottleneck

Dec 16, '15 slow·optimize·skinned mesh

1 Reply

0 Votes

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nasoukikos published

Problem with clothing on character

Jan 20, '13 cloth·skinned mesh

2 Replies

0 Votes

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Related Topics

animation mesh bones collider skinned mesh renderer cloth maya transform collision blender raycast bone import physics skinnedmeshrenderer skin ragdoll import model material mesh collider particles weight 3dsmax dynamic loading morph


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