• Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges

Specular

Cancel

Cancel

All Questions

  • Unanswered Questions
avatar image

Slock20969 commented

Specular map not displaying as expected ("whites out" object)

Sep 4, '20 in Help Room

1 Reply

0 Votes

avatar image

Idual commented

Simple Blinn Phong Surface Shader

Jul 25, '20 shader programming·surface shader·specular

1 Reply

0 Votes

avatar image

andrusavage published

How do i remove specular/fresnel effect?,How do I remove fresnel or specular effect?

Apr 16, '20 shaders·specular

0 Replies

0 Votes

avatar image

Mortuus17 edited

Weird default reflections in Shader Graph

Mar 8, '20 in Help Room

1 Reply

0 Votes

avatar image

Tanoshimi2000 commented

Specular highlights are too large

Feb 9, '20 lighting·reflection·specular

0 Replies

0 Votes

avatar image

Lhiowynh answered

Darken specular highlights from a certain light source

Feb 7, '20 in Help Room

1 Reply

0 Votes

avatar image

xibanya answered

How do I globally (per project) replace/edit the builtin Standard PBR (Metallic/Specular) shaders with custom ones?

Dec 24, '19 shaders·specular·replace·shader-replacement·replacement

1 Reply

0 Votes

avatar image

NeatWolf asked

How do you globally (per project) occlude specular highlights (probes and basic specular) using a baked lightmap (to fake specular occlusion)?

Nov 22, '19 shaders·reflection·occlusion·specular·lightmaps

0 Replies

0 Votes

avatar image

DrDust265 asked

Scrolling specular map shader?

Oct 16, '19 in Help Room

0 Replies

0 Votes

avatar image

ExatexX asked

Specular color on standard shader with metallic setup

May 26, '19 in Help Room

0 Replies

0 Votes

avatar image

zhool answered

Metallic texture "makes the object dark".

Apr 17, '19 in Help Room

1 Reply

0 Votes

avatar image

Leight edited

Disabling specular highlights for deferred lights.

Mar 31, '19 materials·specular·highlight·deferred rendering

0 Replies

0 Votes

avatar image

Andragor-Inc edited

Point Light Source Radius

Mar 2, '19 in Help Room

0 Replies

0 Votes

avatar image

Ozy23 asked

Shader Properties gone everytime i put specular/Roughness map to Standart Shaders

Jan 6, '19 in Help Room

0 Replies

0 Votes

avatar image

michael_unity988 asked

why no specular when baked the scene (lightmap) ? only difusse influence

Dec 16, '18 lightmap·baking·specular

0 Replies

0 Votes

avatar image

InDievelopingStudios answered

Specular Highlight Material Freaking Out!

Oct 7, '18 in Help Room

1 Reply

0 Votes

avatar image

unity_Xj8VDiweJd2zgA asked

[Unity 5 shader] Fake specular with surface shader, is it doable?,Fake Specular with surface shader, is it doable?

Aug 14, '18 in Help Room

0 Replies

0 Votes

avatar image

hadisajjadi commented

Surface Shader Specular

Jul 21, '18 shader·surface shader·specular

0 Replies

0 Votes

avatar image

sewy commented

Terrain Puddles - Terrain shader Specularity map

Jul 16, '18 shader·terrain·specular

2 Replies

1 Votes

avatar image

IvanStu edited

Reflection and Specular Highlights: how to turn on/off? help pls!

May 21, '18 gui·reflection·toggle·specular

3 Replies

1 Votes

avatar image

FatalNightmare asked

Window and Specular Reflection is Purple/Pink Tinted

Apr 4, '18 lighting·color·reflection·global illumination·specular

0 Replies

0 Votes

avatar image

AjelG asked

Fake specular highlights for android game

Feb 25, '18 reflection·specular·highlight

0 Replies

0 Votes

avatar image

quitebuttery commented

Are real-time reflection probes working with specular convolution on mobile devices?

Oct 5, '17 mobile·specular·mipmaps·probes·real-time

0 Replies

1 Votes

avatar image

JelmerV answered

Specular bug on iOS/Android using Standard shader

Aug 24, '17 android·shader·ios·rendering·specular

2 Replies

0 Votes

avatar image

bum92 edited

How to load 3d model(.obj) in device by programmatic.

Jun 21, '17 shader·material·3d model·specular·programmatically

1 Reply

0 Votes

avatar image

bum92 edited

How to load 3d model(.obj) in device by programmatic.

Jun 5, '17 in Help Room

0 Replies

0 Votes

avatar image

ahmtkocamn published

How can I solve the texture difference on the terrain?

Apr 2, '17 texture·terraintexture·specular

0 Replies

0 Votes

avatar image

TheColonel323 published

Terrain problem

Feb 25, '17 terrain·specular

4 Replies

0 Votes

avatar image

OnlyVR asked

Anybody understand Specular setup (5.5)?

Feb 17, '17 in Help Room

0 Replies

0 Votes

avatar image

hamokshaelzaki answered

Help with planet shader.

Jan 11, '17 shader·planet·specular

1 Reply

0 Votes

  • 1
  • 2
  • 3
  • 4
  • 5
  • ›
  • »

Welcome to Unity Answers

The best place to ask and answer questions about development with Unity.

To help users navigate the site we have posted a site navigation guide.

If you are a new user to Unity Answers, check out our FAQ for more information.

Make sure to check out our Knowledge Base for commonly asked Unity questions.

If you are a moderator, see our Moderator Guidelines page.

We are making improvements to UA, see the list of changes.



Related Topics

shader alpha lighting texture material shaders transparency reflection diffuse materials surface shader terrain bump normalmap bumpmap mobile normal lightmap standard light color reflections occlusion highlight ios
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges