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Unanswered Questions

  • All Questions
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Ricna commented

Please help me resolve these errors related to shaders.

Jan 28, '16 error·shader·standard

0 Replies

8 Votes

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JoeW97 asked

How to make Standard shader *Non*-reflective?

Jul 24, '15 shader·reflection·standard

0 Replies

0 Votes

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Cherno commented

Transparent Fade Depth

Sep 20, '15 material·transparency·fade·standard

0 Replies

0 Votes

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JibbSmart published

How can I use a "Specular" property with surface shaders using the Standard lighting model?

Mar 8, '15 unity5·surface shader·specular·standard

0 Replies

0 Votes

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MrcDesign answered

Standard Colliders Bug or not?

Aug 7, '11 collider·cube·standard·unity3.4

0 Replies

0 Votes

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DoubleIsLoveDoubleIsLife commented

Unrecognized identifier 'unityShadowCoord4x4', 'unityShadowCoord4', etc in default Unity shaders.

May 23, '17 error·shader·standard assets·standard

0 Replies

0 Votes

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Matthew 4 asked

Some files aren't imported

Oct 10, '10 import·assets·files·standard

0 Replies

0 Votes

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clakes707 commented

How to get Standard Assets? (and java help)

Oct 20, '12 assets·standard assets·standard

0 Replies

0 Votes

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Linearch commented

unity standard shader broken android

Nov 27, '15 in Help Room

0 Replies

0 Votes

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murkantilism published

Art Asset Compression Standard

Jul 10, '12 compression·standard·dimensions

0 Replies

0 Votes

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sumit9236 asked

Access HDR Color Hex Color and Current Brightness By Script

Apr 28, '16 shader·lighting·standard

0 Replies

2 Votes

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MSten asked

Can't move a "cross platform input" object.

May 29, '14 input·assets·platform·standard·cross

0 Replies

0 Votes

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JoaquinGuzman published

Does emission on standard shader reduce performance?

Jun 2, '15 shader·performance·performance optimization·emission·standard

0 Replies

0 Votes

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IrisPei edited

How to convert Legacy/Particles/Alpha Blended to Standard?And How to configure the standard option?

Sep 6, '19 shader·shaders·particles·particle system·standard

0 Replies

0 Votes

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Nemox asked

Light color in a fragment shader?

Oct 29, '15 shader·lighting·specular·standard

0 Replies

0 Votes

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element271 asked

Uniformly spreading a texture across multiple objects using the Unity standard shader

Nov 10, '15 shaders·textures·offset·standard

0 Replies

0 Votes

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Kamil1064 asked

Substance painter>Unity standard shader only normal map and issues

Nov 28, '16 shader·normalmap·issues·normal map·standard

0 Replies

0 Votes

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BDX777 asked

Sharp reflections despite material smoothness?

Apr 9, '15 shader·reflection·specular·reflections·standard

0 Replies

0 Votes

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Statement commented

Line Renderer displays black while using the Standard Shader on PC

Oct 26, '15 in Help Room

0 Replies

0 Votes

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Daphoeno edited

Reflection probes overriding roughness

Aug 10, '15 unity 5·shader·reflection·standard

0 Replies

0 Votes

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TheCount asked

Accept Joystick Input

Feb 1, '14 joystick·joysticks·standard·unity input·standardassetsmobile

0 Replies

0 Votes

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ckosmic asked

Black Texture When Using Standard Fade Shader

Jul 18, '17 shader·texture·standard

0 Replies

0 Votes

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VavylonaEntertainment asked

Standard Shader goes Black

Apr 14, '16 in Help Room

0 Replies

0 Votes

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Eonwulf commented

Why are there speckles on my texture?

May 14, '16 in Help Room

0 Replies

0 Votes

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Amoldadu edited

make Ethan (from unity standard assets) like temple run character

Aug 2, '17 unity 5·camera·third person controller·standard assets·standard

0 Replies

0 Votes

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buttmatrix commented

can I use unity 5 standard shader for Android Build?

Jul 13, '15 standard

0 Replies

0 Votes

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miszelfox asked

Metallic/Specular map broke fading in build

Apr 15, '16 shader·transparency·fade·specular·standard

0 Replies

0 Votes

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Gr33nIguana published

Change vertex location in standard shader

Nov 11, '16 transform·shaders·vertex shader·standard

0 Replies

0 Votes

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rajavamsidhar_gvs asked

Does Unity3D supports 6DoF ?

Jun 27, '16 hardware·sensor·standard

0 Replies

0 Votes

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Eco-Editor edited

Why my particle system is rendering behind a standard shader?

Feb 17, '19 shader·rendering·particlesystem·sorting layers·standard

0 Replies

0 Votes

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