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  • Unanswered Questions
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logicandchaos commented

Statics Best Practice

3 days ago static

1 Reply

0 Votes

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Tenhitcombo answered

How can i use static function in ScriptableObject?

Dec 31, '20 scriptableobject·static·return·startcoroutine

2 Replies

0 Votes

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buckbeak_fahim published

Having a kinematic rigidbody detect collision with a collider without a rigidbody

Dec 21, '20 collision·rigidbody·collider·static·kinematic

7 Replies

12 Votes

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PradyumnaP95 asked

How to get physically accurate baked reflections in Unity?,How do I fix baked reflections for my scene?

Dec 21, '20 camera·static·reflection·probes·baked

0 Replies

0 Votes

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dahal2871 answered

Is it possible to show Static Variables in the Inspector?

Dec 17, '20 prefab·variable·inspector·static·oafa

10 Replies

22 Votes

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sacredgeometry edited

Is there some way to make a property return a static value if the object is null/does not exist?

Dec 7, '20 static·properties·null reference

2 Replies

0 Votes

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Magixxar edited

Trouble Using a Static List

Nov 12, '20 static·lists·update function

0 Replies

0 Votes

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oigetinthevan answered

NullReferenceException: Object reference not set to an instance of an object

Nov 7, '20 variable·static·null reference exception

4 Replies

0 Votes

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Flaymes commented

Call methods on start of Application

Oct 29, '20 coroutine·static

2 Replies

0 Votes

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Xarbrough answered

Unity : Singleton ScriptableObjects resets after play

Oct 12, '20 scriptableobject·static·singleton·scriptable object

1 Reply

0 Votes

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hballamco asked

Looking for an efficient way to use Raycast for many objects in a scene

Sep 29, '20 in Help Room

0 Replies

0 Votes

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Jeanmilost edited

Why my capsule collider sometimes stucks in other colliders?

Sep 27, '20 gameobject·rigidbody·collision detection·static·stuck

0 Replies

0 Votes

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madscience2728 edited

Would using a static class inside a job system be safe in this context, where it is built-in to the execute struct?

Sep 9, '20 static·system·struct·collections·execute

0 Replies

0 Votes

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toishaanpatel asked

Does adding more static objects to existing lightmap re-do the entire bake process or just the additional stuff?

Sep 3, '20 lightmapping·gameobjects·static·bake

0 Replies

0 Votes

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Bentoon edited

moving Static Objects

Sep 2, '20 in Help Room

1 Reply

0 Votes

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ImKyleConway commented

Add points to a lifetime score, once.

Aug 16, '20 static·highscore·lifetime

1 Reply

0 Votes

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zyppi asked

App crashes after launching scene with AR Core for second time.

Aug 6, '20 android·crash·static·scene-switching·app

0 Replies

0 Votes

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wedermarco asked

Do you have to set a object reference for every script?

Aug 3, '20 c#·object·unityeditor·reference·static

0 Replies

0 Votes

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sparkeyknight12100 published

Error Calling a Constructor within a Function During Runtime.

Jul 20, '20 in Help Room

0 Replies

0 Votes

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abcd_lsg commented

number of colliders inside a trigger.

Jul 17, '20 collider·colliders·static·triggers

2 Replies

0 Votes

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unity_19wiha commented

Assign a variable to an instantiated GameObject from a different script Closed

Jul 16, '20 c#·gameobject·static

1 Reply

0 Votes

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theportalmasters commented

How does one get sprites into a static class?

Jun 26, '20 sprite·scriptableobject·static

1 Reply

0 Votes

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ELITEMASTER321 commented

Why do I have 23k batches? (HDRP) Static batching not working

Jun 21, '20 static·batching

1 Reply

0 Votes

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ELITEMASTER321 asked

Static batching not working (HDRP)

Jun 21, '20 prefab·static·trees·batching·static batching

0 Replies

0 Votes

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gaia2222 edited

Can I active some static function in ScriptableObject?

Jun 5, '20 scriptableobject·static·startcoroutine

0 Replies

0 Votes

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pym4742 published

How to use emission light and rigidbody together,Rigidbody object affected by lighting

Jun 4, '20 in Help Room

0 Replies

0 Votes

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gaia2222 asked

Is it a good way for independent function of static IEnumerator?

Jun 3, '20 static·delay·memory management

0 Replies

0 Votes

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skywalker31415 commented

Question about static variables and inheritance

May 30, '20 c#·static·inheritance

2 Replies

0 Votes

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adriandevera commented

Serialisation... What can, what can't?

May 25, '20 serialization·static·serialize·delegates

2 Replies

3 Votes

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KoenigX3 commented

Simple scene makes LOW FPS between in 3.9...

May 24, '20 scene·fps·static·simple

0 Replies

0 Votes

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