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EccWall answered

Creating jigsaw puzzle in Unity

Aug 12, '19 drag-and-drop·puzzle·stay in place

1 Reply

0 Votes

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YasinJavaid_ commented

How to make mecanim animation stay at player's position

Jan 9, '19 mecanim·rig·animation editor·stay in place

3 Replies

1 Votes

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Poseidon1145 commented

How i stay the rotate with joystick?

Sep 21, '17 rotation·joystick·stay in place

1 Reply

0 Votes

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Jroel commented

Make generic animation stay-in-place

Feb 3, '17 animation·unity 5·generic·stay in place

0 Replies

0 Votes

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Al0022 published

How to make an enemy stay behind you

Oct 30, '16 scripting beginner·follow player·chase·stay in place

1 Reply

-1 Votes

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maltoc asked

Unity3d 5.4.0f3 UI problem

Aug 4, '16 in Help Room

0 Replies

0 Votes

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zeppeldep commented

continuous time in collider box

Jul 22, '14 stay in place

2 Replies

0 Votes

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LostCityGames edited

How can I scale the Joystick and TouchPad?

Mar 10, '14 stay in place

1 Reply

0 Votes

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Domo23000 commented

My gun wont stay in the same spot

Mar 8, '14 stay in place

2 Replies

1 Votes

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hanaharu7 commented

Demons Souls Fall death Camera

Feb 3, '14 camera·javascript·lookat·death·stay in place

1 Reply

0 Votes

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getyour411 edited

How can I increase the view distance of these trees leaves? (billboarding)

Feb 1, '14 stay in place

0 Replies

0 Votes

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morbidcamel commented

Raycast Trouble

Jan 12, '14 stay in place

1 Reply

0 Votes

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Sekto published

Can't place trees in terrain editor.

Nov 12, '13 animation editor·game editor·stay in place

1 Reply

0 Votes

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Zeyner commented

Animation in UNITY problem, Animation keeps moving out of position

Nov 3, '13 animation·animation editor·stay in place

0 Replies

0 Votes

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Saucy_Noodle commented

c# scrolling zoom, lock X&Y in current position?

Sep 12, '13 stay in place

2 Replies

0 Votes

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davidflynn2 commented

Health bar stay in place

Sep 3, '13 c#·gui·stay in place

1 Reply

0 Votes

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YoungDeveloper commented

Player model doesn't stay on ground

Sep 1, '13 stay in place·fixed array

1 Reply

0 Votes

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