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All Questions

  • Unanswered Questions
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Blakiemon answered

How to add texture offset support to this shader

Nov 28, '20 in Help Room

1 Reply

0 Votes

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DanTaylor commented

Are sprite masks incompatible with Render Textures?

Nov 13, '20 rendertexture·mask·stencil

3 Replies

0 Votes

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adriaan_Solis answered

Stencil Override not working in a renderer feature?

Oct 27, '20 rendering·pipeline·universal·override·stencil

1 Reply

0 Votes

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gulle909 commented

URP Forward Renderer with stencil

Oct 25, '20 stencil·forward rendering

1 Reply

0 Votes

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unity_4v6a-t1TEhfT4Q published

My object keeps rendering the object in the back first using stencil buffer

Oct 19, '20 3d·shaders·shader programming·fov·stencil

0 Replies

0 Votes

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alexanderameye answered

URP: Renderer Features not Saving Changes to Stencil Settings

Oct 18, '20 in Help Room

1 Reply

0 Votes

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janiskl answered

Shader Graph accessing the Stencil Buffer with URP + 2D Renderer

Sep 16, '20 2d·shader·sprite·rendering·stencil

1 Reply

1 Votes

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wechat_os_Qy0x2sQlVjFcF2iOerm42vuV0 commented

Can I read/write to the Stencil buffer in a pixel shader?

Sep 15, '20 shader·graphics·unity 4.2·stencil

0 Replies

0 Votes

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unity_wixmq3WcHn0zTg published

Adding a Stencil to Particle Standard Surface shader

Aug 30, '20 shaders·stencil

0 Replies

0 Votes

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MatthewOCallaghan commented

Shader that renders pixel with highest alpha value?

Aug 26, '20 shaders·transparency·shader programming·stencil

0 Replies

1 Votes

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Xenerade asked

StencilMaterial class

Aug 24, '20 ui·material·rendering·performance optimization·stencil

0 Replies

0 Votes

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leejinmyoung asked

GPU does not support separate MRT blend modes!

Aug 10, '20 in Help Room

0 Replies

0 Votes

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ChrisQwraith published

Making a shader ignore masks

Aug 3, '20 in Help Room

0 Replies

0 Votes

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Julian-S asked

Deferred Light Rendering: Prevent additional lighting passes on pixels in overlapping point lights

May 25, '20 shader·lighting·shaders·stencil·deferred rendering

0 Replies

0 Votes

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Tharzzat asked

Impossible non euclidean geometry help

May 19, '20 layers·geometry·stencil

0 Replies

0 Votes

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sleepandpancakes edited

Help me understand stencil shader logic

Apr 26, '20 shader·shaders·shader programming·shaderlab·stencil

1 Reply

0 Votes

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saml_baker edited

Standard Shader Still Visible through Stencil Shader

Apr 19, '20 shader·rendering·shaders·stencil·renderqueue

0 Replies

0 Votes

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VitioPax asked

Stencil - see through effect

Mar 26, '20 in Help Room

0 Replies

0 Votes

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Arkki asked

How to cut a hole in URP with Stencil buffer / depth masking?

Feb 19, '20 in Help Room

0 Replies

0 Votes

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Delphene asked

2D stencil cut out

Feb 3, '20 shaders·mask·stencil

0 Replies

0 Votes

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LeFlop2001 asked

Is it possible to create a Mesh that masks Sprites without using the LWRP's stencil feature?

Jan 30, '20 masking·stencil

0 Replies

0 Votes

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irenya commented

Stencil Shader no longer working with Lightweight Render Pipeline

Jan 27, '20 shaders·shader programming·stencil

1 Reply

1 Votes

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sbsmith edited

Why does addshadow cause shadows to be projected on top of the caster if the caster is stenciled?

Jan 3, '20 shadows·shaderlab·stencil

1 Reply

0 Votes

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max_george111 edited

Help with Stencil shaders please

Dec 9, '19 shaders·stencil·fog of war·depth buffer

0 Replies

0 Votes

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Mouton edited

Make a shader that only renders objects behind another object Wiki

Sep 26, '19 shader·stencil·glsl·zdepth

3 Replies

1 Votes

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ChadrickEvans asked

Stencil shaders only work in scene view sometimes?

Sep 10, '19 shader·stencil

0 Replies

0 Votes

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BrentPoynton published

Shader stencil not working in single pass instanced rendering

Aug 15, '19 shaders·stencil·stereo

0 Replies

0 Votes

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FabioZocklabs published

Shadowcaster Fragment Shader Discard

Jul 11, '19 in Help Room

0 Replies

0 Votes

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Zarenityx answered

Set global stencil test regardless of shader (command buffer?)

Jul 11, '19 rendering·graphics·global·stencil

1 Reply

1 Votes

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userme2018 published

stencil mesh,stencil mesh-how to i get a stencil mesh to a camra rendering pipe to cull the mesh behand the mesh. dimish the draw call count

May 31, '19 camera·shader·mesh·rendering·stencil

0 Replies

0 Votes

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