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Structure

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All Questions

  • Unanswered Questions
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sacredgeometry commented

Best way to structure my ability upgrade system?

Dec 7, '20 c#·classes·structure

1 Reply

1 Votes

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Raes93 edited

Card Game Structure

Nov 16, '20 in Help Room

0 Replies

0 Votes

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Danilock commented

Code Organization

Jul 30, '20 checkpoint·structure

1 Reply

0 Votes

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paulsz asked

Is there a way to set the location of the autogenerated XR folder so I don't polute my Assets root structure ?

Jul 23, '20 assets·asset store·plugins·structure·folders

0 Replies

0 Votes

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UnityedWeStand answered

Is there a problem with using Monobehaviours for individual Stats?

Jul 7, '20 structure

1 Reply

0 Votes

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Artik2442 answered

How should I structure my Player code?

Jul 4, '20 c#·structure

1 Reply

0 Votes

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MannoMation asked

Generating Structures on Infinite Terrain

Jun 20, '20 c#·terrain·procedural·structure·infinite terrain

0 Replies

0 Votes

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AleIrurzun asked

What's the Best Structure for a UI Menu?

May 19, '20 ui·classes·enum·begginer·structure

0 Replies

0 Votes

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BGCH edited

How to create structure destruction like Fortnite?

May 6, '20 building·structure·destruction

0 Replies

0 Votes

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IanWellock answered

noob q: restricting gameplay to a 2d area not full-window

Apr 19, '20 2d·structure·restrictions

2 Replies

0 Votes

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IntelligentDesign asked

Why Would Trie Data Retrieval Work in Windows Build but not Mac/HTML?

Mar 19, '20 in Help Room

0 Replies

0 Votes

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Link17x published

Tips for having proper function structure

Mar 15, '20 noob·functions·function call·structure

2 Replies

0 Votes

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Namey5 answered

Why do I get an error when I break my shader into passes?

Oct 7, '19 shader·pass·structure

1 Reply

1 Votes

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inDenial asked

Good way to structure monobehaviour with different movement strategies

Sep 11, '19 in Help Room

0 Replies

0 Votes

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mihoci10 asked

How to structure a multiplayer project

Jul 31, '19 multiplayer·steam·structure

0 Replies

0 Votes

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DanVioletSagmiller commented

Recommendations on managing and finding animations within a project

Jun 12, '19 assets·animations·structure

1 Reply

0 Votes

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RobAnthem edited

Best structure for a perk system?

Mar 4, '19 c#·list·class·framework·structure

0 Replies

0 Votes

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Hellium answered

What structure code is this and how can i use it with enum?

Feb 22, '19 programming·objects·enum·structure

1 Reply

0 Votes

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DawidNorasDev answered

Move all textures to Textures folder

Nov 9, '18 rigidbody·textures·project·hierarchy·structure

1 Reply

0 Votes

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JVene edited

Decision tree without a ton of if else statements

Sep 4, '18 c#·design·structure·theory

3 Replies

0 Votes

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tormentoarmagedoom answered

How to structure achievements?

Aug 31, '18 in Help Room

1 Reply

0 Votes

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thunderbuns commented

When to use a factory? Closed

Jul 27, '18 c#·programming·structure·theory

0 Replies

0 Votes

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Bunny83 commented

Can you unit test MonoBehavior (and classes derived from it)

Jul 15, '18 c#·testing·structure·monobehavior

1 Reply

0 Votes

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Joram56 asked

What class structure would be the most efficient way to represent the weapons in my game?

May 27, '18 structure

0 Replies

0 Votes

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Koyemsi commented

Randomize which script is enabled

May 13, '18 array·component·movement script·randomize·structure

1 Reply

0 Votes

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Tom507 commented

How do I make an Object Hirarchy - I want a performant way to check if an object is an Enemy and or a specific type of enemy

Feb 28, '18 c#·structure·organization

2 Replies

0 Votes

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ryanmts asked

How to structure FTL-like events?

Feb 27, '18 in Help Room

0 Replies

0 Votes

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SmackDan answered

How to structure different types of 2D jump logic?

Feb 16, '18 in Help Room

1 Reply

0 Votes

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Kresnadhanu asked

how to planning n designing game structure/architecture?

Jan 29, '18 c#·design·oop·structure·plan

0 Replies

0 Votes

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Adam-Mechtley converted comment to answer

On quest for generic editor to allow inspectability and testability of plain data classes

Jan 17, '18 editor·inspector·scriptableobject·generic·structure

1 Reply

0 Votes

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