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Terrain Generation

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All Questions

  • Unanswered Questions
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blackcat73 commented

How to find a Terrain's highest point

Dec 1, '19 terrain·script.·terrain generation

2 Replies

0 Votes

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DaSpikeyBoss answered

2d tilemap with biomes and perlin noise

Nov 5, '19 2d·tilemap·perlin noise·terrain generation·map-generation

1 Reply

0 Votes

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logan4179 asked

How can I make a heightmap with a sculpting program that's usable with Unity Terrains?

Oct 27, '19 in Help Room

0 Replies

0 Votes

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andrew-lukasik edited

terrainData.heightmapTexture float value range

Sep 13, '19 terrain·terraindata·terraintexture·terrain generation

2 Replies

1 Votes

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Fritte edited

SetAlphaMaps Opacity Gradient

Aug 28, '19 c#·terrain·terraindata·terraintexture·terrain generation

0 Replies

0 Votes

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Curaus asked

How to mix different amplitudes and frequencies when procedurally generating terrain? (Perlin Noise)

Aug 27, '19 terrain·voxel·terrain generation·voxels·procedural-terrain

0 Replies

0 Votes

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craysboy42 published

I need some help/advice on how to blend textures in a shader

May 30, '19 in Help Room

1 Reply

0 Votes

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ArsalanP asked

Terrain Destruction(crater)

Apr 30, '19 terrain·terrain generation·terraincollider

0 Replies

0 Votes

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sisocano asked

Blend edges between multi terrains

Apr 11, '19 terrain·terrain generation·setneighbors

0 Replies

0 Votes

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jeromeWork commented

Applying a Large Texture Map to a Terrain

Apr 5, '19 terrain·heightmap·terrain generation·alphamap·texure

1 Reply

0 Votes

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varikor published

How to store tile data for placing tiles

Mar 31, '19 2d game·tilemap·tile·tiles·terrain generation

2 Replies

1 Votes

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marshmellowhands asked

Randomized 2d terrain.

Mar 11, '19 2d game·terrain generation

0 Replies

0 Votes

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AliAnkara answered

Generating Chunks of Ore Using Perlin Noise

Feb 23, '19 2d·procedural-generation·perlin noise·noise·terrain generation

3 Replies

0 Votes

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tinylord202 asked

New Terrain and Scripting

Jan 31, '19 in Help Room

0 Replies

0 Votes

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Peakz commented

Advice on 2D Surface Terrain Generation Using Noise Closed

Jan 28, '19 2d·procedural generation·perlin noise·noise·terrain generation

1 Reply

0 Votes

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JenoahKers commented

How can I convert Marching squares to marching cubes?

Jan 24, '19 in Help Room

1 Reply

0 Votes

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sisocano asked

Generating terrain at runtime using raw files

Jan 1, '19 in Help Room

0 Replies

0 Votes

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jimmycrazyskills answered

How to deform a mesh on placing gameobject?

Dec 22, '18 procedural·terrain generation·deform

1 Reply

0 Votes

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$$anonymous$$ asked

I'm looking for recommendations on Google Mapping tool from the Asset Store before I spend my money.

Nov 23, '18 map·terraindata·terrain generation

0 Replies

0 Votes

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Steve-3d commented

Google Maps Platform and Unity

Nov 21, '18 gameobjects·google·maps·terrain generation·google-earth

1 Reply

0 Votes

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Xavier78 edited

Procedurally generated terrain has lines.

Nov 19, '18 mesh·perlin noise·terrain generation

0 Replies

0 Votes

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EuanHollidge asked

Looping 3D Terrain

Nov 7, '18 c#·noise·terrain generation

0 Replies

0 Votes

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dan_wipf answered

Is it possible to randomly generate terrain around pre-existing mesh?

Sep 7, '18 procedural-generation·terrain generation·procedural-terrain

1 Reply

0 Votes

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Bunny83 answered

Generating a mesh with unique vertices per quad

Sep 4, '18 c#·mesh·tilemap·terrain generation

1 Reply

0 Votes

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Klasmic asked

How to use marching cubes to turn cube terrain into voxel terrain

Aug 19, '18 c#·voxel·terrain generation·marching cubes

0 Replies

0 Votes

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Bunny83 answered

Terrain Generation ruins collision

Jul 28, '18 collision·terrain·terrain generation·terraincollider

1 Reply

0 Votes

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Harinezumi commented

How to make a custom chunk in unity ??

Jul 19, '18 terrain generation

1 Reply

0 Votes

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Nikki_heley asked

How to create randome biome with perlin noise ??

Jul 18, '18 terrain generation

0 Replies

0 Votes

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NoDumbQuestion edited

Generate Terrain from given contours

Jul 10, '18 in Help Room

0 Replies

0 Votes

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DOpeIncorp asked

How do you create 2D procedural terrain generation where everywhere you go its a new chunk of terrain and the old chunks not on the screen get deleted?

Jul 9, '18 2d game·random·terrain generation·chunks·procedural-terrain

0 Replies

0 Votes

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terrain terraindata c# perlin noise 2d terrain-editor heightmap procedural voxel terraintexture 2d game mesh tilemap terrains noise random procedural-terrain marching cubes voxels procedural-generation terraincollider terrain gen procedural generation raw chunks
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