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Time.deltatime

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All Questions

  • Unanswered Questions
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cunibon asked

Character speed changes with screen

Jan 3, '21 in Help Room

0 Replies

0 Votes

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shanataru edited

Wheel colliders and continuous ground hit Closed

Dec 29, '20 wheelcollider·hit·fixedupdate·time.deltatime

0 Replies

0 Votes

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Edy commented

Should you use Time.deltaTime in FixedUpdate()?

Dec 19, '20 physics·time.deltatime·update function

3 Replies

0 Votes

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chrislitwa commented

Invoke a method for exactly 2 seconds to move a rigidbody

Dec 8, '20 rigidbody·fixedupdate·time.deltatime

1 Reply

0 Votes

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xXPickle_OverlordXx answered

Using Time.deltaTime but acceleration is still tied to framerate

Nov 28, '20 in Help Room

1 Reply

1 Votes

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Revolution_Game answered

Moving a gameobject x time every x time

Nov 20, '20 movement·coroutine·beginner·time.deltatime·cooldown

1 Reply

0 Votes

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JopRillos2001 asked

How can I make a ball roll when using Vector3.MoveTowards?

Nov 4, '20 in Help Room

0 Replies

0 Votes

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Berty_Bert edited

Time.deltaTime timer counting slowly

Oct 30, '20 in Help Room

3 Replies

0 Votes

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davidnibi commented

Reset the Time.time back to 0.0?

Oct 28, '20 time.deltatime

4 Replies

4 Votes

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rhapen answered

time.deltaTime making my game so slow

Oct 28, '20 time.deltatime·speed issues

1 Reply

0 Votes

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Teemalak published

Why is the speed of rb.velocity = new Vector2(speed * Time.deltaTime, 0) noticeably lower after game over than it is upon clicking play for the first time?,Issue with rb.velocity and time.deltatime

Oct 26, '20 in Help Room

0 Replies

0 Votes

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cyoedhana commented

Time.deltaTime wont do anything?

Oct 19, '20 in Help Room

1 Reply

0 Votes

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Ady_M commented

2D - Move an object

Oct 16, '20 transform.position·random.range·time.deltatime

1 Reply

0 Votes

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CharlesMiller edited

How to Make Timer (Score) Count Up Faster? Closed

Oct 13, '20 in Help Room

1 Reply

0 Votes

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Shrimpey asked

Slow update best practice

Oct 3, '20 update·time·fixedupdate·time.deltatime·ticks

0 Replies

1 Votes

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twotostudio commented

How do I keep an increment process continuous without the update function? Closed

Oct 1, '20 time.deltatime·stop·cancel

2 Replies

0 Votes

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Steyo edited

I need to travel the same distance in less than 1 second

Sep 11, '20 movement·translate·time.deltatime

1 Reply

0 Votes

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sjQrs commented

multiple countdown timer with different end times

Sep 3, '20 list·time.deltatime

1 Reply

0 Votes

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xxmariofer commented

the following Code after "yield return new WaitForSeconds();" not executed

Aug 27, '20 in Help Room

1 Reply

0 Votes

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SuperCrow2 edited

Only able to Hit the Z key once every 10 seconds

Aug 20, '20 c#·character·unity 2d·time.deltatime·keyboard input

1 Reply

0 Votes

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davidcox70 answered

How does DeltaTime handle game logic ?

Aug 16, '20 time·time.deltatime·order-of-execution

1 Reply

0 Votes

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GREYSETH commented

Add force in slow motion

Aug 16, '20 physics·rigidbody·time.deltatime·rigidbody.addforce·slowmotion

1 Reply

0 Votes

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RaptorRush commented

How do I make the timeScale not affect the timer?

Aug 12, '20 c#·timer·time.deltatime·timescale·timer countdown

1 Reply

0 Votes

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TheEpicStache_77 edited

Trigger a Timer

Aug 5, '20 in Help Room

2 Replies

0 Votes

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wiecek1873 published

how to reset deltatime back to 1f when scene has reloaded?,

Aug 3, '20 scene-loading·time.deltatime·scene load·time.timescale

1 Reply

0 Votes

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Ruzihm commented

Delay Function (problem with Time.deltaTime)

Jul 31, '20 time.deltatime

1 Reply

0 Votes

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Maniacbob answered

Calculating distance travelled. Not sure what i'm missing....

Jul 25, '20 in Help Room

1 Reply

0 Votes

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Joel_Shaji commented

Does AddForce use Time.deltaTime or TIme.fixedDeltaTime or it depends on whether it is being used in Update() or fixedUpdate()?

Jul 19, '20 physics·update·addforce·fixedupdate·time.deltatime

2 Replies

0 Votes

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chiazam edited

Would i need Time.deltaTime if am just incrementing transform.position

Jul 9, '20 transform.position·time.deltatime

1 Reply

0 Votes

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kylecat6330 edited

Sprite moving too far/fast Closed

Jun 30, '20 2d·movement·transform·sprites·time.deltatime

1 Reply

0 Votes

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c# time timer movement timescale fixedupdate framerate transform rotation javascript coroutine deltatime update lerp velocity time.timescale unity 5 timer-script transform.position time.time rigidbody physics boolean fps float
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