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All Questions

  • Unanswered Questions
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iwaldrop answered

(sidestepping, evading, rolling out of the way), how do I do that with a character controller

Jan 23, '13 force·push·transforms·relative movement·avoid

1 Reply

1 Votes

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BenGoh published

Minor Track Ball Issues

May 13, '12 camera·camera-movement·camera-look·transforms

0 Replies

1 Votes

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Bunny83 edited

portal problem

Feb 11, '12 position·spawn·portal·transforms

1 Reply

0 Votes

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Zappelphilipp edited

transform.localScale resets automatically

May 3, '16 gameobject·scale·transforms

1 Reply

0 Votes

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AlexForTheWin commented

Matrix Transformation from Local Space to Screen Space

Apr 16, '20 math·transforms·linear·algebra

1 Reply

0 Votes

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darthtelle commented

Not getting proper reference using Tags

Apr 25, '14 tag·reference·referencing·initialization·transforms

1 Reply

0 Votes

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Fattie edited

Make an object point to another which keeping its forward along an axis

Jun 23, '12 rotation·quaternion·transforms

0 Replies

2 Votes

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infinitypbr answered

How to make a character move on Local axis?

Feb 6, '13 transform·axis·transforms

1 Reply

0 Votes

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SaintZero commented

How can I keep an object in front of character, when it's not a child of the character object.

Nov 13, '13 transforms·object movement

1 Reply

0 Votes

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bhinch published

Problem combining GyroDroid rotation with independent position changes

May 16, '13 augmented reality·transforms

0 Replies

0 Votes

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buxton4life commented

Altering Z position of guiTexture through code IOS? Wiki

Aug 1, '12 ios·touch·guitexture·transforms·z

1 Reply

0 Votes

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shadowg commented

transform.LookAt(target) axis problem

Feb 28, '12 c#·transforms

1 Reply

0 Votes

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Buster617 published

Platform Triggers & Animation

Mar 1, '12 animation·rotation·triggers·platforms·transforms

0 Replies

0 Votes

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MadJohny edited

Clamping local position

Aug 22, '13 c#·clamp·transforms

0 Replies

0 Votes

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Anusha answered

Target 3D Text change to float and write to 3D text from run application.

Nov 2, '12 3d text·transforms·targets

1 Reply

0 Votes

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BHS edited

Enable and Disable Particle Transforming to Random Position when Disabled

Feb 15, '12 waitforseconds·particle·enable·transforms

0 Replies

0 Votes

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rathole edited

New game objects added with move transform instead at 0,0,0

Oct 5, '11 gameobject·transforms

0 Replies

0 Votes

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birdkingz answered

How do I scale a 2nd level child in transform hierachy.

Sep 13, '11 transform·transforms

2 Replies

0 Votes

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DamonRayner published

Number of transforms and collision

Oct 28, '11 collision·performance·transforms

0 Replies

1 Votes

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DennisZ published

Getting animated bone world positions

Nov 9, '13 animator·transforms·world space

0 Replies

0 Votes

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nathantran commented

What is the result of adding transform.position and transform.right?

Dec 2, '15 in Help Room

1 Reply

0 Votes

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Auggie commented

How to make an instantiated enemy to translate to a point first and then to lookAt the player ???

Mar 13, '13 instantiate·lookat·transforms

2 Replies

0 Votes

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khoatic edited

Object Rotation around a point at different Heights

Jan 3, '14 rotation·transform·transforms

0 Replies

0 Votes

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whydoidoit commented

Unity moves everything when I hit play

Jun 20, '12 change·transforms

0 Replies

0 Votes

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paradoxxx commented

Iterating a GO through an array of transform positions

Feb 22, '14 arrays·transform.position·objects·inventory system·transforms

0 Replies

0 Votes

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Aevek published

Cleanly destroying transforms

Jan 28, '13 transform·destroy·transforms

0 Replies

0 Votes

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robertbu answered

Ammo Following Gun

Jun 7, '13 int·ammo·transforms·floats

1 Reply

0 Votes

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ElijahShadbolt edited

linerenderer start position not always correct

Nov 11, '16 in Help Room

0 Replies

0 Votes

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robertbu commented

How to adress a Transform inside a arraylist that's inside a arraylist.

Jan 31, '14 arraylist·c# tutorial·transforms

1 Reply

0 Votes

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pweepeo published

Play the same animation offset in time from another object?

Sep 28, '15 animation·time·playback·transforms

0 Replies

0 Votes

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