2 Replies

0 Votes

Fehr edited

#### How do I manually calculate Normals for my Meshes?

Dec 20, '19 procedural·vertices·normals·triangles·calculate

4 Replies

4 Votes

1 Reply

2 Votes

Chiefmastoras1 edited

#### Combining two objects in Probuilder that their meshes overlap. - New user question

0 Replies

0 Votes

Smaughbeer answered

#### How do I use the output of Unwrapping.GeneratePerTriangleUV?

Oct 11, '19 mesh·uv mapping·triangles

4 Replies

0 Votes

slythethieve commented

#### Problem creating submeshes based on raycast.

Sep 13, '19 c#·scripting problem·raycasting·vertices·triangles

0 Replies

0 Votes

slythethieve published

#### Deleting square in Mesh really slow. Need help optimizing code.

Sep 10, '19 scripting problem·array·optimization·triangles·vertice manipulation

0 Replies

0 Votes

Katt1 commented

#### Getting the index of a triangle in shader?

Sep 10, '19 shader·shader programming·triangles·index

1 Reply

0 Votes

0 Replies

0 Votes

1 Reply

0 Votes

rh_galaxy answered

#### Generate mesh.triangles Array Programmatically

Aug 6, '19 mesh·triangles·mesh vertices

1 Reply

0 Votes

unity_ZMrMjhdfhYoPtQ published

#### Generate mesh.triangles Array Programmatically

Jul 25, '19 mesh·triangles·mesh vertices

0 Replies

0 Votes

0 Replies

0 Votes

pmerilainen commented

#### Sharing vertex buffer between mesh objects

Jul 11, '19 mesh·optimization·triangles·lod

1 Reply

1 Votes

Bunny83 answered

#### For raycast hits, what is a "barycentric coordinate"?

Jul 2, '19 raycast·raycasting·raycasthit·triangles·triangle

1 Reply

0 Votes

technofeeliak rolled back

#### Hey everyone, can someone help me to get the vertices and triangles in my Curve meshes? Every time I try I get "isReadable = false"

Jun 25, '19 in Help Room

1 Reply

0 Votes

Bunny83 commented

#### Does mesh.triangles also return a copy of the triangle array?

Jun 19, '19 scripting problem·mesh·vertices·triangles

1 Reply

0 Votes

1 Reply

0 Votes

sgrein edited

#### Looking for triangles attached to a vertice

Apr 17, '19 mesh collider·triangles·best practices·iterate

2 Replies

1 Votes

0 Replies

0 Votes

Dejojotheawsome commented

#### Best way to transition one mesh to another with the option to change the target mesh

0 Replies

0 Votes

tuf91497 commented

#### How to find connected mesh triangles?

Mar 24, '19 scripting problem·raycast·mesh·vertices·triangles

2 Replies

1 Votes

highpockets commented

#### Quick way to get touching triangles?

Mar 17, '19 scripting problem·vertices·meshes·triangles

0 Replies

0 Votes

0 Replies

0 Votes

Bunny83 answered

#### How can I calculate the angle between two adjacent triangles in 3D? (for detecting concave or convex triangles)

Feb 9, '19 3d·angles·triangles·trigonometry

1 Reply

0 Votes

1 Reply

0 Votes

0 Replies

0 Votes

Eno-Khaon answered

#### Want to create a new mesh (single triangle) "cloned" from an already existing triangle ....

2 Replies

0 Votes

MichaI edited

#### how to render 60k cubes as efficiently as possible?

Jan 19, '19 mesh·fps·cube·triangles·meshfilter

1 Reply

0 Votes

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