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Triangulation

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  • Unanswered Questions
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Bunny83 commented

Procedural mesh triangulation wraps back on itself

2 days ago c#·mesh·procedural mesh·triangulation

1 Reply

1 Votes

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block_boy_ asked

Overlapping Polygon Triangulation

Jan 18, '22 triangles·polygon·polygon collider 2d·triangulation

0 Replies

0 Votes

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FaffyWaffles asked

Most Optimal way of computing Delaunay Triangulation given an Array of Vector3 points

Dec 1, '21 mesh·array·vector3·triangles·triangulation

0 Replies

0 Votes

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jolechallinor3 commented

Help with Delaunay Triangulation using specific library

Oct 5, '21 c#·math·procedural generation·triangulation

1 Reply

0 Votes

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Michael_Hutton commented

How to link up vertices to form the triangles in a Fibonacci Sphere?

Sep 15, '21 in Help Room

0 Replies

1 Votes

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Corvostudio commented

Creating mesh from random points

Feb 4, '21 in Help Room

1 Reply

0 Votes

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turbolek edited

Building a prism (adding thickness) from non-convex mesh

Oct 29, '20 mesh·meshcollider·meshes·convex·triangulation

0 Replies

0 Votes

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Bunny83 edited

Problems with UV on created mesh

Apr 22, '20 mesh·uv mapping·creation·triangulation

1 Reply

0 Votes

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manifolded commented

Triangular Prisms From A Mesh

Oct 10, '19 meshes·primitives·triangulation

1 Reply

0 Votes

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gonzalitosk8 published

procedural mesh error in triangulation

May 21, '19 error·procedural mesh·triangulation

0 Replies

0 Votes

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Jovssen edited

What polygonization algorithm does unity use for PolygonCollider2D?

Sep 6, '18 polygoncollider2d·triangulation

2 Replies

0 Votes

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WhiteGlove asked

How to sort and triangulate those Vonoroi edges?

Aug 21, '18 mesh·map·procedural-generation·edges·triangulation

0 Replies

0 Votes

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JVene commented

how would i convert a drawing into a sequence of points then use Delaunay triangulation to make a crafting system and a character creation system?

Aug 17, '18 in Help Room

0 Replies

0 Votes

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smile044 asked

Texture issue on subdivided+triangulated mesh

Jun 11, '18 texture·plane·triangulation·subdivision

0 Replies

0 Votes

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Earthworms published

How to use Vector2.Lerp in two arrays Closed

Apr 25, '18 in Help Room

0 Replies

-1 Votes

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bekaertruben edited

3D Meshes: how to minimize error during reduction of order?

Feb 24, '18 optimization·meshes·low poly·triangulation

0 Replies

0 Votes

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mrlemonyfresh edited

Natural looking procedural triangular tiled 3D environment, how is it done?

Dec 22, '17 in Help Room

0 Replies

0 Votes

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HunterAugust asked

Delaunay Triangulation Help

Oct 8, '17 c#·triangulation

0 Replies

0 Votes

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Vorterian published

my invertion of mesh.triangles is not working correctly, any idea why?

Jun 12, '17 in Help Room

0 Replies

0 Votes

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Mikael-H edited

ftl-like map generator

Apr 4, '17 pathfinding·graph·map making·triangulation

1 Reply

1 Votes

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alph1 published

2d custom mesh triangulator problem

Apr 2, '17 2d·mesh·triangles·meshfilter·triangulation

1 Reply

0 Votes

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pranavgadamsetty commented

Need Help with 3D triangulation for Android

Mar 17, '17 c#·android·3d·triangulation

1 Reply

0 Votes

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turndapage published

Triangulating mesh from collider points

Mar 11, '17 movement·mesh·collider2d·triangulation

1 Reply

1 Votes

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GregoryNeal answered

Triangulating a 2D polygon with only hull vertices.

Mar 10, '17 mesh·procedural·procedural mesh·triangles·triangulation

1 Reply

0 Votes

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Mikael-H commented

how to do a delaunay triangulation for 10 points using c#?

Nov 30, '16 c#·unity 2d·vertices·triangulation

1 Reply

0 Votes

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DrMowinckel edited

Triangulation only renders one triangle

Nov 28, '16 in Help Room

0 Replies

0 Votes

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john1995 edited

how to join random points with lines and detect intersection ? I'm looking to create a game like untangle.

Nov 12, '16 in Help Room

1 Reply

0 Votes

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yarune published

Filling Closed Shapes

Sep 28, '16 scripting problem·mesh·screentoworldpoint·triangulation

2 Replies

0 Votes

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ritoban published

Triangulation for Unity Mesh from Edges

Sep 26, '16 mesh·faces·triangulation

0 Replies

0 Votes

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TreyH commented

Triangulation for my procedural 2D Polygon Collider is different than that of my Mesh, does anyone know why?

Feb 15, '16 procedural·procedural mesh·triangles·polygon collider 2d·triangulation

0 Replies

0 Votes

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