MUG806 edited

#### Get an offset behind player forward without target

Feb 16, '23 physics·vector3·math·mathf·trigonometry

1 Reply

0 Votes

Bunny83 rolled back

#### How to rotate parent object to align child rotation with a separate game object?

Jan 17, '23 rotation·vector3·trigonometry

1 Reply

1 Votes

the4nr04 answered

#### How can I find the total accumulated angle of crank?

Dec 18, '22 rotation axis·interaction·trigonometry·rotation detection

1 Reply

0 Votes

D_4rk asked

#### Problem rotating an object on its local orientation

Dec 6, '22 rotation·quaternion·math·transform.rotation·trigonometry

0 Replies

0 Votes

Narc0t1CYM edited

#### Custom LookAt and what's the math behind it

Oct 27, '22 3d·math·trigonometry·transform.lookat·linear

0 Replies

0 Votes

andrew-lukasik edited

#### Finding the closest point on the edge of a 3d collider to the player

Aug 19, '22 collider·vector3·trigonometry

0 Replies

0 Votes

1 Reply

0 Votes

thevengeous7 asked

#### Need help with artillery angle of reach prediction

Feb 19, '22 angles·trigonometry

0 Replies

0 Votes

Tortuap answered

#### Given a vector, how do i generate a random perpendicular vector?

Feb 14, '22 c#·vector3·math·vector·trigonometry

5 Replies

2 Votes

kylecat6330 commented

#### Artillery angle of reach prediction

Jan 28, '22 projectile·trajectory·trigonometry

2 Replies

0 Votes

sacredgeometry edited

#### C# Code Understanding - Trigonometry + Angles - Object rotating around player and facing mouse direction

Dec 2, '21 c#·rotation·mouseposition·angles·trigonometry

0 Replies

0 Votes

JakSparro98 asked

#### Angle θ required to hit coordinate (x, y) when rotation point and projectile origin is not the same

Dec 2, '21 in Help Room

0 Replies

0 Votes

unity_BvqASzJEkXwUow commented

#### [VR] Moving objects while snapped to the ground

Dec 1, '21 in Help Room

1 Reply

0 Votes

benjmitch commented

#### How to transform/rotate a vector onto the same plane as another vector

Nov 20, '21 vector3·math·trigonometry

2 Replies

1 Votes

SirKingKrab asked

#### How to get a point that's inside a collider relative to the point a raycast hit

Mar 15, '21 vector3·programming·trigonometry·programming-basics

0 Replies

0 Votes

Sachato edited

#### How to find the right position of Vector3 using trigonometry

Feb 20, '21 in Help Room

0 Replies

0 Votes

lochan_vishwanath edited

#### LineRender and Gizmos.DrawRay are showing different results for the same input values

Feb 10, '21 math·trajectory·trigonometry·physics 2d·prediction

0 Replies

0 Votes

UnderShad commented

#### Find third point resulting in a right angle triangle with 2 known points

Dec 5, '20 vector3·triangles·points·trigonometry

1 Reply

0 Votes

streeetwalker edited

#### How to find a position's angle around an arbitrary axis?

Sep 24, '20 in Help Room

1 Reply

1 Votes

Hobby-Game-Developer edited

#### How to properly offset a Handles.DrawSolidArc by an angle in different axis?

Sep 13, '20 editor·math·handles·trigonometry

2 Replies

1 Votes

theportalmasters asked

#### Rotated Camera fix for Screen to World point overshoots

Jul 19, '20 camera·input·angle·screentoworldpoint·trigonometry

0 Replies

0 Votes

SteenPetersen edited

#### How to figure out correct distance from Orthographic camera (sort of, see pictures in post)

Jun 1, '20 orthographic camera·trigonometry

1 Reply

0 Votes

1 Reply

0 Votes

1 Reply

0 Votes

Zebbi commented

#### Cull length of ProjectOnPlane vector3 to bound of normal in direction of travel?

Apr 12, '20 in Help Room

0 Replies

0 Votes

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