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Unity 3.5

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All Questions

  • Unanswered Questions
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Eric5h5 answered

Where is the Unity 3.5 iphone scripting reference located?

Mar 5, '12 iphone·unity 3.5

1 Reply

0 Votes

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alvaro-em commented

Translating Compass Heading to Camera Yaw (Unity 3.5)

Jun 3, '14 android·augmented-reality·compass·unity 3.5·yaw

2 Replies

0 Votes

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DaveA answered

Unity 3.5 Full Free Version

Feb 28, '12 free·unity 3.5·trial

1 Reply

0 Votes

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ricklon commented

For Unity 3.5 Mac OS X are the System.IO.Ports available?

Feb 25, '12 macosx·unity 3.5·serial

1 Reply

0 Votes

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Rp_Gunner published

Light Probes and Unlit Shader

Mar 7, '16 lighting·mobile·unlit·unity 3.5

1 Reply

0 Votes

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Dreamora commented

Improvements in unity 3.5 in iOS optimization?

Feb 26, '12 ios·unity 3.5

1 Reply

0 Votes

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ronronmx commented

Mach-O Linker error __Z21NotifyFramerateChangei

Mar 4, '12 ios·unity 3.5·linker

0 Replies

0 Votes

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Kurius commented

Unity 3.5 endlessly importing assets

Jun 28, '14 assets·unity 3.5

2 Replies

0 Votes

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flamy commented

Unity 3.5 keeps crashing on iOS

May 17, '12 ios·crash·unity 3.5

2 Replies

0 Votes

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casimps1 commented

Webcam Unity 3.5 not working on Android?

Jul 28, '12 android·webcam·unity 3.5

0 Replies

0 Votes

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cregox commented

So Why is there a x86 option now for Android with Unity 3.5... doesn't work!

Mar 12, '12 android·unity 3.5·x86

0 Replies

1 Votes

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srafciger published

Unity 3.5 Problem

Feb 12, '12 unity 3.5·installing

0 Replies

0 Votes

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Meltdown answered

unity 3.5 final release date?

Feb 14, '12 release·unity 3.5

3 Replies

1 Votes

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C4sh commented

Unity 3.5 Particle System - Eh?

May 21, '12 particle system·unity 3.5

1 Reply

0 Votes

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Sahil-Ramani published

Input.GetRotation and Input.GetPosition on Unity 3.5

Mar 26, '12 input·unity 3.5

2 Replies

0 Votes

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Phoera published

Visual Studio 2010 and reloading outside the editor

Jul 1, '15 c#·scriptingbasics·visualstudio·unity 3.5

1 Reply

2 Votes

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milali asked

project has different toolsversion than the containing solution

Jan 19, '12 monodevelop·unity 3.5

0 Replies

0 Votes

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Marnix answered

NavMeshAgent does not update when off screen

Feb 8, '12 navmesh·navmeshagent·unity 3.5

1 Reply

1 Votes

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Korenski405 commented

Unity 3.5: Is there a way to access a NavMeshAgent's current path?

Apr 2, '12 navmesh·pathfinding·unity 3.5

1 Reply

1 Votes

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Dreamora answered

Unity 3.5 Built-In Pathfinding vs Third Party Tools?

Jan 9, '12 ai·pathfinding·unity 3.5·third-party

1 Reply

0 Votes

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TpkQ91 published

Unity 3.5 C# Custom Inspector; Multi-Editing Not Supported

Nov 7, '13 c#·inspector·unity 3.5

5 Replies

2 Votes

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innercircus answered

Applications are expected to have a root view controller at the end of application launch

Jan 9, '12 ios·xcode·unity 3.5

2 Replies

1 Votes

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rbdavis answered

Flash export fails during export with no explanation

Jan 6, '12 export·flash·unity 3.5

3 Replies

0 Votes

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Heratitan edited

Unity 3.5 Lightmapping texture issue

Jan 5, '12 texture·lightmapping·unity 3.5·unknown·compressed

0 Replies

0 Votes

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RalphH published

Dynamic Font Flash player

Oct 4, '12 player·font·dynamic·flash·unity 3.5

2 Replies

0 Votes

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Dreamora commented

WWW Flash player with Unity 3.5

Jan 4, '12 player·www·flash·unity 3.5

1 Reply

0 Votes

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MartinCA edited

Does Unity 3.5 develope preview have facebook api?

Jan 3, '12 facebook·unity 3.5

1 Reply

0 Votes

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Luckymouse published

PackTexture doesn't work in flash platform?

May 26, '12 flash·unity 3.5·packtextures

1 Reply

0 Votes

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tonio published

Need to access memory address of Texture in Unity 3.5 Beta

Feb 23, '12 texture·webcam·unity 3.5·bitmap

0 Replies

2 Votes

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catburton answered

Unity 3.5 with AS3

Aug 9, '12 networking·flash·unity 3.5·actionscript

1 Reply

1 Votes

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