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Universal

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All Questions

  • Unanswered Questions
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wanahdev asked

Universal Render Pipelines: Eyelashes wrong in Mixamo import,Universal Render Pipeline: Create Fade for Mixamo Eyelashes

Aug 31, '20 in Help Room

0 Replies

0 Votes

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spaceowlpro commented

Modify 2D Point Light Distance in runtime?

Apr 21, '21 2d·lighting·2d game·light·universal

1 Reply

0 Votes

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HooksForFeet asked

Why is this back-facing texture showing through?

Oct 21, '21 renderer·normals·pipeline·culling·universal

0 Replies

0 Votes

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JoevinF asked

UniversalRenderPipelineAsset (script can not be loaded)

Apr 22, '21 scripting problem·import·render·pipeline·universal

0 Replies

0 Votes

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unity_DzQYD8sSQKlzYA published

GrabPass in ShaderGraph that includes skybox?

Sep 21, '20 in Help Room

0 Replies

0 Votes

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Dark4Sausage asked

Water Shader in URP?

Jun 5, '21 shaders·render·pipeline·universal·reflections

0 Replies

0 Votes

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UndSam edited

How can i control post processing effect through script? (URP 2D)

Sep 15, '21 c#·2d game·post processing·universal

0 Replies

0 Votes

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michaeleconomy asked

In a UWP app, how do I distinguish between xbox one and windows?

Apr 4, '19 windows·universal·windows store app·xbox

0 Replies

0 Votes

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DrHerringbone commented

Missing Method: BuiltInUpdate() android

Sep 14, '21 android·rendering·render·pipeline·universal

1 Reply

0 Votes

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Bobby5232 edited

Cellshading in URP 2D renderer with multiple light sources?

Sep 29, '21 2d·shaders·universal·cellshading

1 Reply

1 Votes

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Seven007 edited

Assetbundle for Windows Phone 8.1 Universal - Error: assetbundle.mainAsset is null

May 3, '16 in Help Room

0 Replies

0 Votes

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Flaymes asked

Multiple URP volumes

Jan 11, '21 rendering·post processing·universal

0 Replies

1 Votes

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RobinopdeBeek asked

How to fix Black Reflection in AR with URP on Android?

Jun 25, '21 in Help Room

0 Replies

1 Votes

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knightprey commented

URP Pink terrain assign Control Splat to URP upgraded material

Sep 21, '21 terrain·rendering·pipeline·universal·pink

1 Reply

0 Votes

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Shakti_Singh1 asked

Low Fps on URP on Android

Apr 7, '22 in Help Room

0 Replies

0 Votes

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Tanoshimi2000 commented

2017f Problems with Input on Windows Universal platform

Jun 19, '18 in Help Room

0 Replies

0 Votes

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danizufrique asked

Extrange Behaviour with 2D Lights in Universal RP

Mar 31, '20 2d·lighting·rendering·lights·universal

0 Replies

0 Votes

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IggyZuk asked

Pixel-perfect (Experimental) in URP does not upscale the texture

Apr 26, '21 2d·pixel·universal·pixelated

0 Replies

0 Votes

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niuage edited

Point lights: can I control the range, or which post-processing should I use to make shadows more visible

May 16, '21 lighting·universal·point light

0 Replies

0 Votes

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Factory5162 asked

WebGL doesn't show 3D models in URP

Dec 21, '21 pipeline·universal

0 Replies

1 Votes

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crossslive248 asked

Text Mesh Pro rendering inside fog on URP

Jan 18, '22 rendering·text·pipeline·fog·universal

0 Replies

0 Votes

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Limofeus answered

Universal RP max object lights limit

Jun 8, '20 light·settings·universal

1 Reply

0 Votes

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Kiarash_Nourafshan asked

Volumetric fog in URP

Nov 29, '21 shader·graphics·universal

0 Replies

0 Votes

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wechat_os_Qy00tzDZ4PUDCm8OdzDBV64IA edited

About BoxProjection in URP and supporting SRPBatcher

Jul 9, '21 rendering·reflection·universal

0 Replies

1 Votes

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GRaALe edited

Own post-processing in URP

Jun 7, '20 in Help Room

0 Replies

0 Votes

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RedmiS22018 asked

Universal Render Pipeline Execlude objects from global volume (Post Prossesing)

Sep 10, '20 render·post processing·pipeline·volume·universal

0 Replies

0 Votes

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PushoN published

Run Empty project on Windows 10 with Universal 10 build?

Dec 15, '15 windows 10·universal

0 Replies

0 Votes

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Boban1234 answered

URP graph node "Sample Sprite 2D", why it deforms my sprite?

Nov 27, '21 in Help Room

1 Reply

0 Votes

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goshlok asked

URP 7.4.3 graphics glitchy on android build.

Sep 27, '20 rendering·android build·glitch·universal

0 Replies

0 Votes

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evenprime asked

Black scene view with URP custom render pass.

Feb 17, '22 shader·rendering·graphics·post processing·universal

0 Replies

0 Votes

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