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Unanswered Questions

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williampigmeu commented

Add alpha cutout and lighting to custom unlit shader

Jul 12, '15 shader·lighting·cutout·unlit

0 Replies

0 Votes

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YossiWF published

What shaders would you recommend using for static, GI-baked lightmapped objects when targeting mobile with Unity 5?

Apr 22, '15 shader·mobile·lightmap·global illumination·unlit

0 Replies

1 Votes

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TyrianRed published

Unlit alpha shader makes my object transparent?

Oct 19, '14 shader·material·transparent·unlit

0 Replies

0 Votes

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RickF commented

How do I create an unlit reflective shader.

Feb 26, '14 shader·function·vertex·surface·unlit

0 Replies

1 Votes

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Welias D. edited

Unlit Alpha Shader not working with Simple Water

Aug 1, '13 shader·terrain·alpha·unlit

0 Replies

0 Votes

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qJake edited

Unlit Shader With Texture, Color, Overbrightness, and Alpha-based Transparency

Jul 6, '13 shader·color·transparency·unlit·solid

0 Replies

0 Votes

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AlucardJay commented

Unlit / Transparent / Adjustable Grayscale shader

Jun 24, '13 shader·transparent·unlit·grayscale

0 Replies

0 Votes

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wiiarethesound asked

Unlit Transparent Cutout shader that can switch between two textures

Jun 7, '13 shader·transparent·cutout·unlit

0 Replies

0 Votes

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ratharos published

Is there a way to Separate the light contribution from the shadow?

Dec 19, '12 shader·lightmap·shadow·unlit

0 Replies

0 Votes

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syclamoth commented

Custom shader with unlit textures is too bright

May 14, '12 lighting·shaders·unlit

0 Replies

0 Votes

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zhangjiq published

How to undo "Tools\Use Only Unlit Shaders"?

Apr 11, '12 unlit

0 Replies

0 Votes

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shader shaders lighting alpha texture material transparent shadow terrain shadows transparency cg cutout lightmap diffuse materials shader programming fog unlit transparent performance alpha-channel batching graphics colour sprite


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