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Unused

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  • Unanswered Questions
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KristianHJ edited

removing unused and duplicate assets

Jan 4, '22 duplicate·unused

3 Replies

0 Votes

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KristianHJ edited

Find Unused Assets In Project

Jan 4, '22 asset·project·dependencies·unused

5 Replies

19 Votes

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felipewesten answered

Awake, start, oncollisionenter2d and other unity methods appear as unused

Feb 23, '21 unity 2d·method·unused

2 Replies

0 Votes

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LEDCat64 edited

"Private member OnTriggerEnter2D is unused"?

Dec 12, '20 2d·error·collision detection·ontriggerenter2d·unused

0 Replies

0 Votes

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lolmaster2 edited

Why does Apple think my Unity project is trying to access the camera?

Feb 22, '17 in Help Room

6 Replies

10 Votes

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phil_me_up commented

Xcode Error - Unused variable L_5 and L_6 - Hundreds of them..

Feb 27, '16 ios·variable·xcode·unused

1 Reply

0 Votes

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Eric5h5 commented

GetMouseButtonUp, literally?

Mar 15, '14 key·unused

1 Reply

0 Votes

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JesHal commented

Why unused bones not imported from Blender? Closed

Nov 12, '13 import·blender·bone·weight·unused

1 Reply

0 Votes

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Omir answered

Will unused resources be compiled?

Apr 25, '13 resources·unused

1 Reply

0 Votes

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Skaltum published

Shader alpha channel goes unused, whats wrong here?

Nov 11, '12 shader·alpha·limits·unused

2 Replies

0 Votes

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ukkis1234 published

Unused areas in navmesh. Are they bad for performance?

Oct 2, '12 navmesh·island·unused

0 Replies

0 Votes

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danhanly commented

Unused Components - Are these a memory concern?

May 25, '12 ios·component·memory·unused

1 Reply

0 Votes

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lcn75 commented

fast method for remove unused objects

Mar 27, '12 remove·optimize·unused

1 Reply

0 Votes

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Le_nain published

Delete some files at build time

Oct 20, '11 assets·delete·buildpipeline·unused

0 Replies

0 Votes

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studibaker asked

Unused assets??

Dec 16, '10 performance·assetbundle·assets·unused

1 Reply

1 Votes

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ios assets performance memory unity 2d import camera method weight rejected component key plist navmesh scene-loading asset island performance optimization assetbundle dependencies shader memory usage buildpipeline project alpha


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