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Uv

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All Questions

  • Unanswered Questions
avatar image

Dreamora edited

"Baking" to 2d UV Map?

Dec 19, '11 texture·mesh·procedural·uv·meshfilter

1 Reply

0 Votes

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santelia edited

texture maps render on one side only

Dec 15, '11 texture·render·map·uv·side

1 Reply

1 Votes

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ina commented

Leaving marks (savable to png) on texture

Dec 14, '11 texture·rendertexture·uv

1 Reply

0 Votes

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noob22 asked

Can u3 support 3dmax physical model directly importting?

Dec 6, '11 animation·3dsmax·uv·physical

0 Replies

0 Votes

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noob22 asked

Can u3 support UV animation?

Dec 6, '11 animation·3dsmax·uv

0 Replies

0 Votes

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highpockets commented

Beast Lightmapping issue

Jan 20, '14 lightmapping·uv·beast

1 Reply

0 Votes

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Owen-Reynolds commented

Project Texture Coordinates From Camera

Aug 15, '13 texture·blender·uv·projection

2 Replies

0 Votes

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DarkPixel answered

UV Mapping a Sphere at runtime

Oct 6, '13 mesh·procedural·uv

1 Reply

0 Votes

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ina edited

Check if a mesh has UV map at runtime

Nov 27, '11 mesh·runtime·procedural·uv

1 Reply

0 Votes

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ina asked

Projecting a texture onto a mesh (efficiently) at runtime

Nov 27, '11 texture2d·runtime·rendertexture·procedural·uv

0 Replies

0 Votes

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boylie3d published

How to share one UV texture map for multiple meshes?

Jan 11, '12 uv

3 Replies

0 Votes

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Wentzel commented

How to add UV images to an object

Nov 16, '11 import·blender·uv·normal map·texture map

1 Reply

0 Votes

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RockDude answered

UV's are shrinking when zoomed out?

Nov 6, '11 texture·uv·shrinking

1 Reply

0 Votes

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Mattivc asked

Rotating the UV of a single mesh instance.

Oct 26, '11 rotation·editor·uv

0 Replies

1 Votes

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Jerc answered

Using substance and spheres, good tiling?

Nov 2, '11 texture·sphere·uv·substance

1 Reply

0 Votes

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Bunny83 converted answer to comment

How does textureScale work?

Sep 28, '11 texture·uv

1 Reply

0 Votes

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GameOnJohn commented

building mesh triangles

Sep 21, '11 mesh·uv·triangles

1 Reply

0 Votes

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eem asked

How lightmaps affect drawcalls.

Sep 17, '11 material·lightmap·uv·drawcall

0 Replies

0 Votes

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Daigo_The_Fast published

Call a component with different parameters?

Sep 19, '11 texture·uv·tile

2 Replies

0 Votes

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roamcel answered

The UVs of the detail mesh objects need to be in the 0-1 range?

Sep 6, '11 uv·range·detailmesh

2 Replies

0 Votes

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Mischa edited

uv array and surface shader?

Aug 30, '11 shader·material·uv·surface shader

0 Replies

0 Votes

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CHPedersen answered

How to implement aimspot on billiard ball

Aug 29, '11 texture·sphere·uv·projector·shift

1 Reply

0 Votes

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DEtH_MoroZ answered

LocalScale and uv

Aug 18, '11 transform·scale·uv·localscale·texturing

1 Reply

0 Votes

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DEtH_MoroZ commented

Proper texture mapping with standart primitives

Aug 14, '11 texture·uv·mapping·primitives

1 Reply

0 Votes

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tonglin_cn commented

Lightmapping artifacts

Aug 11, '16 shadow·lightmapping·uv·artifacts

1 Reply

1 Votes

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fherbst edited

Difference between TRANSFORM_TEX and MultiplyUV

Aug 12, '11 shader·texture·uv·movietexture

0 Replies

2 Votes

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AlkisFortuneFish commented

FBX Import settings and external version control

Feb 8, '14 bug·import·fbx·uv·external-vcs

0 Replies

2 Votes

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vestax_ion commented

Shadows Missing - where did they go ??

Aug 7, '11 mesh·fbx·shadows·uv

1 Reply

0 Votes

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ina commented

multipart material for texturing a unity default cube

Jul 19, '11 texture·texture2d·materials·cube·uv

0 Replies

0 Votes

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TutiBueno2 commented

Copy Paste multiple Texture2d's Into New Texture2d

Oct 1, '14 texture2d·uv·copy·paste

1 Reply

2 Votes

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