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Unanswered Questions

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globalenemy edited

scripted mesh lighting problem (and uv question)

Jun 16, '16 mesh·lighting·uv

0 Replies

0 Votes

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Namey5 commented

How to change shader normal uvs?

Jun 12, '16 shader·uv·normal·bumpmap

0 Replies

0 Votes

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bd____ commented

Distortion of Texture from some Angles

Jun 19, '16 texture·mesh·camera-movement·uv·distortion

0 Replies

0 Votes

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Theacesofspades asked

Voxel texturing with single texture instead of texturesheet?

May 26, '16 texture·uv·voxel

0 Replies

0 Votes

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brainydexter edited

reuse texture between quad

Apr 12, '16 in Help Room

0 Replies

0 Votes

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koppe96 asked

Animating Offset on a Quad is causing stretching issue only with iOS devices - Using Wrap Mode: Repeat

Mar 16, '16 in Help Room

0 Replies

1 Votes

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tomicz published

Scrolling backgrounds cause lag on android

Jan 23, '16 2d·background·uv·scroll

0 Replies

0 Votes

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Cherno commented

3D Procedural Hex UV Map

Dec 27, '15 mesh·material·uv

0 Replies

0 Votes

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Sugertastegood published

Pass "external" uv's to shader

Dec 22, '15 shader·rendertexture·uv·procedural texturing·vertex painting

0 Replies

0 Votes

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Pauleta answered

Projection Mapping a texture, into UV of objects

Aug 25, '16 plane·uv·projector·mapping·projection

0 Replies

1 Votes

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Barsonax asked

Animations on a tilemap mesh and blending between different tiles

Nov 1, '15 in Help Room

0 Replies

0 Votes

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Hypnotoad0 asked

Accessing a second texture's offset in a modified sprite shader

Sep 20, '15 shader·texture·sprite·uv·texturecoord

0 Replies

1 Votes

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wrench_nz published

Tilemap submesh UV mapping possible?

Aug 24, '15 uv·submesh·uvmapping

0 Replies

1 Votes

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Tonghae published

Mobile alpha blended shader with UV rotation

Aug 16, '15 shader·mobile·uv

0 Replies

0 Votes

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trof edited

Import Animated Textures/UV's into Unity

Aug 8, '15 animation·import·uv·cinema4d

0 Replies

0 Votes

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Cherno commented

Folded UV's results in difference in shading of normals?

Jul 28, '15 shader·uv·normals·surface shader

0 Replies

0 Votes

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VildNinja edited

Sprites consisting of two packed textures

Jul 27, '15 shader·sprite·uv

0 Replies

0 Votes

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Izene published

UV Textures are not rendering properly

Jun 26, '15 texture·rendering·color·uv·3d models

0 Replies

0 Votes

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BerkayDrsn commented

Optimization for lots of UV coordinates update for tilemap animation

Jun 24, '15 optimization·tilemap·uv

0 Replies

0 Votes

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Bredkappa published

Shader: BindChannels texcoord not working on mobile Wiki

Jun 18, '15 shader·uv·shaderlab

0 Replies

0 Votes

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jackygame published

How do you make a submesh properly?

May 29, '15 texture·vertices·uv·vertex·submesh

0 Replies

0 Votes

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yzaroui published

Texture Atlas used by same mesh Wiki

May 17, '15 uv·atlas·draw calls

0 Replies

0 Votes

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SOIL commented

change UV channel standard shader

Mar 20, '18 shader·uv

0 Replies

4 Votes

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Indrani02 published

imported lightmap weird display in Unity

Apr 7, '15 lightmap·uv

0 Replies

1 Votes

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Jazzer008 asked

Assigning UV coords, from texture atlas. Losing texture uv accuracy at distance.

Mar 30, '15 texture·uv·atlas·seams·accuracy

0 Replies

1 Votes

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PJisAnarchist asked

Can Unity transfer UVs from a mesh to another at runtime?

Mar 24, '15 texture·project·uv·explosion

0 Replies

0 Votes

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mysteryDate published

How do I get mesh data into post-processing shader (or render a mesh shader to a texture)?

Mar 10, '15 shader·mesh·rendertexture·uv

0 Replies

3 Votes

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Owen-Reynolds commented

how to uv map a sphere?

Feb 20, '15 sphere·uv·mapping

0 Replies

0 Votes

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digzelot published

Does Unity support multi-tile texture workflows?

Feb 4, '15 texture·mesh·uv

0 Replies

0 Votes

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Owen-Reynolds commented

UV Problems When Model Imported Into Unity

Feb 3, '15 texture·material·3dsmax·uv

0 Replies

0 Votes

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