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Uv

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Unanswered Questions

  • All Questions
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3j- asked

Any way to set the ZW part of a dynamic mesh's UVs?

Dec 3, '13 shader·mesh·uv

0 Replies

1 Votes

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filler03 asked

Automatically generate UVs for an imported mesh?

Nov 26, '13 texture·mesh·lightmap·uv

0 Replies

0 Votes

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Skaltum published

How do I create a dynamicly spaced and UVed brick wall without having multiple material instances?

Nov 1, '13 shader·material·uv·worldspace

0 Replies

0 Votes

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instruct9r edited

The correct way of making Texture Atlas

Oct 29, '13 texture·uv·offset·atlas·tiling

0 Replies

0 Votes

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qarchi21 edited

uv sub meshes in cube c#

Oct 29, '13 c#·mesh·uv·vertex·submesh

0 Replies

0 Votes

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ICEYHOTSTUNTA published

How to avoid seams when lightmapping?

Oct 28, '13 lighting·lightmap·lightmapping·uv·beast lightmapping

0 Replies

1 Votes

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MasterTim asked

Mesh hole after uv mapping

Oct 28, '13 mesh·uv·3d models·hole

0 Replies

0 Votes

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Jazzer008 edited

Custom skybox Shader uv issue, skybox texture stretching along one axis.

Oct 7, '13 shader·texture·skybox·uv·stretching

0 Replies

0 Votes

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Fattie commented

Unity procedural mesh generation UV texture flickering horizontal lines

Sep 28, '13 error·procedural·uv·uv mapping

0 Replies

0 Votes

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Fattie commented

Texturing a icosphere

Sep 25, '13 texture·sphere·uv

0 Replies

1 Votes

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jimmyfo asked

Shared vertices or vertices for each face?

Sep 18, '13 collision·uv·vertex·face

0 Replies

1 Votes

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Pixeldamage published

BumpedSpecProbed + decal UV2

Jul 31, '13 shader·lightmapping·uv·decal

0 Replies

0 Votes

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Baldinoboy asked

How to make seamless UV maps

Jul 13, '13 texture·blender·uv·seamless

0 Replies

0 Votes

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mbougaa asked

using script to fill the uv array

Jul 7, '13 texture·mesh·uv·mapping

0 Replies

0 Votes

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clunk47 answered

Hard edges on lightmap

Jun 21, '13 texture·lightmap·uv·edge·hard

0 Replies

0 Votes

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Bunnybomb7670 edited

Procedural Mesh lines with AA

May 26, '13 texture·mesh·issue·uv·alignment

0 Replies

0 Votes

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Lizozom asked

Texture uv's offest in distance?

May 7, '13 texture·rendering·uv·texturing

0 Replies

0 Votes

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Tarlius commented

Animating a only a small part of a UV Map

Mar 18, '13 uv

0 Replies

1 Votes

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Rustam-Ganeyev asked

Change uvs on texture packing

Mar 5, '13 mesh·materials·uv·submesh

0 Replies

0 Votes

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ffff1111 published

Modify texture coordenates with a shader.

Feb 20, '13 shader·uv·tile·atlas

0 Replies

0 Votes

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Dreo published

Eyes animation texture problem

Jan 24, '13 animation·texture·performance·uv

0 Replies

0 Votes

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lukasvogl published

Acces Beast uv data

Jan 18, '13 lightmapping·uv·beast

0 Replies

0 Votes

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fenderog published

Intersecting edge/uvs

Jan 12, '13 uv·intersection

0 Replies

2 Votes

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Tynan asked

Reimporting during play changes UVs/Tiling?

Jan 6, '13 materials·uv·tile·tiling·reimport

0 Replies

0 Votes

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MCHammond commented

Combine Mesh but Keep UV Offset & Scale

Jan 3, '13 mesh·scale·uv·offset·combine

0 Replies

1 Votes

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....... edited

Identical material with different textures

Dec 16, '12 ios·texture·material·uv·ipad

0 Replies

0 Votes

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g_mister edited

Is there a way to access uv coordinates in a custom lighting model?

Dec 11, '12 uv·coordinates·uv coordinates

0 Replies

1 Votes

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Jpeppa published

Texturing Basics - Adding detail to materials while condensing your UV map

Nov 27, '12 materials·uv·decal·texturing·decals

0 Replies

0 Votes

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TopsyKretts published

Texture not showing up on mesh

Nov 15, '12 texture·blender·uv

0 Replies

0 Votes

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autowash published

Efficient way to keep a fixed rotation for sprite?

Nov 14, '12 rotation·shader·sprite·uv·matrix

0 Replies

0 Votes

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texture mesh shader uv mapping blender material lightmap uvs procedural animation mapping uv coordinates import offset lightmapping c# map texture2d vertex textures materials tiling vertices atlas model


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