• Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges

Uv

Cancel

Cancel

All Questions

  • Unanswered Questions
avatar image

Cherno commented

3D Procedural Hex UV Map

Dec 27, '15 mesh·material·uv

0 Replies

0 Votes

avatar image

Sugertastegood published

Pass "external" uv's to shader

Dec 22, '15 shader·rendertexture·uv·procedural texturing·vertex painting

0 Replies

0 Votes

avatar image

Bunny83 commented

Find UV coordinates of mesh without a raycast

Dec 3, '15 mesh·math·uv

1 Reply

1 Votes

avatar image

JonathanCzeck published

Footsteps and Bulletholes based on Material UVs?

Dec 1, '15 material·charactercontroller·uv·gameplay

2 Replies

0 Votes

avatar image

Eashaan Kumar published

How do I go about texturing a flat-shaded generated mesh?

Nov 17, '15 texture·terrain·mesh·procedural·uv

1 Reply

0 Votes

avatar image

wonderProg published

Object odd light problem with mesh?

Nov 15, '15 mesh·lightmap·render·uv·triangles

1 Reply

0 Votes

avatar image

helarts published

Shader and Texture Scrolling depending on Direction

Nov 4, '15 shader·texture·uv·scrolling

1 Reply

0 Votes

avatar image

Barsonax published

Animated tiles and blending between different tiles on a mesh tilemap Closed

Nov 1, '15 animation·mesh·tilemap·uv·blending

0 Replies

0 Votes

avatar image

Barsonax asked

Animations on a tilemap mesh and blending between different tiles

Nov 1, '15 in Help Room

0 Replies

0 Votes

avatar image

Restemayer commented

Flipping one face texture on a cube...

Oct 29, '15 in Help Room

1 Reply

0 Votes

avatar image

sethuraj edited

How to do a sprite shader with masking for individual sprites ?

Sep 29, '15 shader·sprite·uv

1 Reply

0 Votes

avatar image

Superwayne commented

Creating a mesh programatically for a tile-based 2D game

Sep 28, '15 mesh·uv·uv mapping·uvs·uvmapping

1 Reply

0 Votes

avatar image

Hypnotoad0 asked

Accessing a second texture's offset in a modified sprite shader

Sep 20, '15 shader·texture·sprite·uv·texturecoord

0 Replies

1 Votes

avatar image

ravingbots published

stretching UV's on terrain

Sep 3, '15 texture·terrain·uv·stretching

2 Replies

1 Votes

avatar image

SixpenceChen commented

UV scroll on a particle?

Aug 29, '15 particle·uv·scroll

1 Reply

0 Votes

avatar image

wrench_nz published

Tilemap submesh UV mapping possible?

Aug 24, '15 uv·submesh·uvmapping

0 Replies

1 Votes

avatar image

TheMasonX published

SOLVED: Calculate sphere UV from position (without discontinuity)

Aug 18, '15 shader·procedural·sphere·uv

1 Reply

0 Votes

avatar image

Tonghae published

Mobile alpha blended shader with UV rotation

Aug 16, '15 shader·mobile·uv

0 Replies

0 Votes

avatar image

allenallenallen commented

How Important are uv textures?

Aug 10, '15 materials·textures·uv

1 Reply

0 Votes

avatar image

trof edited

Import Animated Textures/UV's into Unity

Aug 8, '15 animation·import·uv·cinema4d

0 Replies

0 Votes

avatar image

SanderN answered

Weird GI UVs

Jul 31, '15 lighting·lightmap·uv·global illumination

1 Reply

0 Votes

avatar image

Cherno commented

Folded UV's results in difference in shading of normals?

Jul 28, '15 shader·uv·normals·surface shader

0 Replies

0 Votes

avatar image

VildNinja edited

Sprites consisting of two packed textures

Jul 27, '15 shader·sprite·uv

0 Replies

0 Votes

avatar image

zach-r-d answered

Same material renders differently on a mesh generated from script and normal cubes.

Jul 18, '15 texture·mesh·uv·normals

1 Reply

1 Votes

avatar image

Attapi0 commented

How should I convert Vector2 Coordinates to UV Coordinates?

Jul 7, '15 mesh·texture2d·uv

1 Reply

0 Votes

avatar image

Izene published

UV Textures are not rendering properly

Jun 26, '15 texture·rendering·color·uv·3d models

0 Replies

0 Votes

avatar image

BerkayDrsn commented

Optimization for lots of UV coordinates update for tilemap animation

Jun 24, '15 optimization·tilemap·uv

0 Replies

0 Votes

avatar image

Bredkappa published

Shader: BindChannels texcoord not working on mobile Wiki

Jun 18, '15 shader·uv·shaderlab

0 Replies

0 Votes

avatar image

jackygame published

How do you make a submesh properly?

May 29, '15 texture·vertices·uv·vertex·submesh

0 Replies

0 Votes

avatar image

Fornoreason1000 edited

Shifting UV of a Plane for Sprite Animation

May 22, '15 sprite·uv

1 Reply

0 Votes

  • »
  • ‹
  • 6
  • 7
  • 8
  • 9
  • 10
  • ›
  • »

Followers

avatar image avatar image

Welcome to Unity Answers

If you’re new to Unity Answers, please check our User Guide to help you navigate through our website and refer to our FAQ for more information.

Before posting, make sure to check out our Knowledge Base for commonly asked Unity questions.

Check our Moderator Guidelines if you’re a new moderator and want to work together in an effort to improve Unity Answers and support our users.

Related Topics

texture mesh shader uv mapping blender material lightmap uvs procedural animation mapping uv coordinates import offset lightmapping c# map texture2d vertex textures materials tiling vertices atlas model


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges