• Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges

Uv2

Cancel

Cancel

Unanswered Questions

  • All Questions
avatar image

Drahztic edited

How to use multiple UV maps in shaderlab?

Jun 1, '20 in Help Room

0 Replies

0 Votes

avatar image

wuyiran999 commented

Lightmap UV mismatch in 2017.2 and 2017.4

Apr 11, '19 in Help Room

0 Replies

0 Votes

avatar image

Mentaner asked

predefiend lightmap UVs

Jun 17, '18 graphics·optimization·lightmap·uv·uv2

0 Replies

0 Votes

avatar image

Reverend-Speed asked

How can I move a second set of UVs on an instance of a Skinned Mesh Renderer (not the sharedMesh)?

Sep 14, '17 shader·offset·skinnedmeshrenderer·sharedmesh·uv2

0 Replies

0 Votes

avatar image

WDudderz asked

Lightmap resolution across different models

Aug 31, '17 uv·lightmaps·uv2

0 Replies

0 Votes

avatar image

mustardbucket1234 asked

Any way to access SpriteRenderer mesh UV2?

Jul 17, '17 2d·shader·mesh·spriterenderer·uv2

0 Replies

0 Votes

avatar image

Forux edited

Unwrapping.GenerateSecondaryUVSet makes broken shadow map (Unity 5.4.4f1)

May 14, '17 shadows·bakedlighting·uv2

0 Replies

0 Votes

avatar image

julien-roux published

Visible Seams in Lightmaps

Oct 18, '16 lightmap·uv2

0 Replies

0 Votes

avatar image

Trimpiece published

How do I keep my lightmap uv's unchages so that modular pieces can have the exact same pixel density (as per the lightmaps that I made)?

Mar 26, '15 uv2

0 Replies

0 Votes

avatar image

wormszer published

Custom models UV2 lost after build

Jan 9, '14 editor·mesh·build·fbx·uv2

0 Replies

0 Votes

avatar image

romans58 published

Is it possible to make a Self Illum bumped shader using uv2 for an illum map

Jan 31, '13 shader·lightmap·uv2·self-illumination

0 Replies

0 Votes

avatar image

JoelAtMoodkie asked

Transparent/Diffuse shader which uses UV2

Oct 25, '10 shader·transparent·uv2

0 Replies

2 Votes

Welcome to Unity Answers

If you’re new to Unity Answers, please check our User Guide to help you navigate through our website and refer to our FAQ for more information.

Before posting, make sure to check out our Knowledge Base for commonly asked Unity questions.

Check our Moderator Guidelines if you’re a new moderator and want to work together in an effort to improve Unity Answers and support our users.

Related Topics

shader uv lightmap lightmapping shader writing uv mapping mesh uvs lighting optimization fbx lightmaps bind shadows texture blending atlas bakedlighting ui standard export spriterenderer destroy transparent uv coordinates gles


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges