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Vbo

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All Questions

  • Unanswered Questions
avatar image

madscience2728 commented

Memory problems with procedurally generated meshes

Sep 1, '20 gameobject·mesh·memory·procedural·vbo

2 Replies

1 Votes

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sbsmith asked

Why does Mesh.CreateVBO spike every few seconds on iOS Metal

Dec 20, '17 ios·mesh·dynamic·clear·vbo

0 Replies

0 Votes

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rustyruss1985 commented

fastest way to draw millions of lines?

Oct 3, '17 in Help Room

1 Reply

0 Votes

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Xinli published

Crash with error -All lines/trails should share the same vbo chunk- while drawing with LineRenderer

Sep 16, '16 c#·crash·linerenderer·vbo

1 Reply

0 Votes

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getyour411 commented

Mesh.DrawVBO optimizations

Jul 26, '15 drawcalls·vbo

1 Reply

0 Votes

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meat5000 edited

How to Improve performance of the game by reducing VRAM and VBO Total? Closed

Jul 8, '15 stats·vram·vbo·legs·improve

3 Replies

1 Votes

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Bunny83 commented

Render VBO on GPU through MeshRenderer

Jun 12, '15 mesh·rendering·gpu·meshrenderer·vbo

1 Reply

0 Votes

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grahnzz edited

How do i delete VBOs?

Apr 19, '14 rendering·meshes·vbo

0 Replies

0 Votes

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x8105 published

How does Mesh.CreateVBO work?

Apr 27, '13 mesh·rendering·performance·vbo

1 Reply

1 Votes

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dorpeleg commented

650+ DrawCalls, Mesh.DrawVBO

Apr 17, '13 mesh·drawcalls·draw·drawmesh·vbo

1 Reply

1 Votes

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Owen-Reynolds answered

Is the Mesh class a wrapped Vertex Buffer Object?

Dec 19, '12 mesh·vbo

1 Reply

1 Votes

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adrenak commented

Web player crash on loading large scene

Oct 26, '12 crash·webplayer·memory·vbo

1 Reply

0 Votes

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Paulo-Henrique025 commented

Access VBO from plugin

Aug 22, '12 plugin·vbo

0 Replies

0 Votes

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cupsster commented

What is VBO Total in the Stats window?

Jun 13, '12 mesh·optimization·drawcalls·statistics·vbo

0 Replies

1 Votes

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Ben Holmes edited

Combining Meshes

Feb 10, '12 ios·optimization·combine·vbo

2 Replies

0 Votes

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akasurreal commented

Mesh.CreateVBO function in Android

Dec 4, '11 animation·android·lag·animate·vbo

0 Replies

0 Votes

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Ted 1 published

VRAM Generating Lag on Mesh Generation

Dec 1, '11 mesh·lag·generation·vram·vbo

1 Reply

0 Votes

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Graham-Dunnett answered

ideal Statistic for iphone

Oct 17, '11 iphone·drawcalls·statistics·vram·vbo

1 Reply

0 Votes

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Sirithang published

Share VBO across Meshes

Sep 13, '11 mesh·share·vbo

0 Replies

1 Votes

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mesh rendering drawcalls vram memory ios lag statistics optimization crash linerenderer procedural gl drawmesh speed performance draw dynamic share meshes gameobject clear iphone improve animate
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