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Vector Math

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  • Unanswered Questions
avatar image

smackledorf commented

vector3 lerp based on 2 different floats/axes?

Mar 11, '21 3d·vector3·lerp·vector3.lerp·vector math

1 Reply

0 Votes

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Tortuap edited

Check if GameObject is within the volume of a cone.

Jan 15, '21 3d·volume·geometry·vector math

4 Replies

0 Votes

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RyanRogers commented

Finding a point relative to an object, based on object's relative position to player

Aug 7, '20 transform·positioning·vector math

1 Reply

0 Votes

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Bunny83 commented

Change direction of vector based on which way player is facing

Feb 28, '20 vector3·math·vector·vector math

1 Reply

0 Votes

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MikaLikeABoss answered

Why this prints (0, 0, 0): Debug.Log("" + ((new Vector3(1, 0, 0)) * 0.016f));

Nov 24, '19 floatingpoint·vector math

1 Reply

0 Votes

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Namey5 edited

Aligning a transform according to two different positions and directions

Jun 28, '19 rotation·transform·translation·vector math

1 Reply

0 Votes

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AaronBacon edited

add one unit of distance from vector3 a to vector3 b

Feb 28, '19 in Help Room

1 Reply

0 Votes

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Thomas-Hawk edited

How to get a vector as if it were a local position to an object?

Jan 26, '19 position·direction·localposition·transformdirection·vector math

1 Reply

0 Votes

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Abotics99 answered

Surface Shader apply normal map to object normal without pluggin it into o.Normal

Apr 28, '18 shaders·normals·surface shader·normal map·vector math

1 Reply

0 Votes

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RisheelK asked

Best videos or books for understanding vector math in unity 3d

Apr 4, '18 in Help Room

0 Replies

0 Votes

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Kras commented

Projected plane area?

Jan 14, '18 vector math

1 Reply

1 Votes

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_AkSeL_ published

Take my useful script - but help me improve it?

Jun 10, '17 lerp·slerp·interpolation·spherical·vector math

2 Replies

0 Votes

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UnityCoach answered

Getting a ball to bounce in fixed angle

Dec 5, '16 c#·vector2·breakout·vector math·bounces

1 Reply

0 Votes

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vispan commented

how to calculate resultant direction vector from a given set of vectors?

Jul 1, '16 scripting problem·vector math

1 Reply

0 Votes

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alex_karate_do published

How to find the vector that passes through a point and is perpendicular to another vector.

Aug 21, '15 vector·vector math

2 Replies

1 Votes

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Nition asked

Get the closest point on a Bounds to a Ray

Jan 31, '15 ray·bounds·vector math

0 Replies

0 Votes

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gypaetus edited

Unexpected results using Vector3.Angle()

Sep 4, '14 math·vector math

1 Reply

1 Votes

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Morden commented

Vector math: When forward,up,and right are certain values, a part of my model is at (0,1,0). How do I calculate that?

Sep 2, '14 vector math

0 Replies

0 Votes

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JayOhhh asked

Procedural Generation - Rooms spawning at same positions.

Aug 9, '14 procedural·vector math·insantiate·vector 3

0 Replies

0 Votes

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robertbu commented

Predict Vector after AngularVelocity applies

Jun 26, '13 rotation·angularvelocity·vector math

0 Replies

1 Votes

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s_guy edited

How to visualize Vector math in Unity?

Jun 24, '13 vector3·vector·vector math

1 Reply

0 Votes

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TheDarkVoid commented

Determining if something is on the Left or Right of an Object Closed

May 11, '13 ai·direction·vector math

1 Reply

0 Votes

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ExTheSea commented

Moving a gameobject on a certain direction

May 10, '13 vector math

1 Reply

0 Votes

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KoningStoma commented

Vector math problem

May 1, '13 vector3·vector·vector math

1 Reply

0 Votes

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Related Topics

vector3 vector transform direction rotation math 3d shaders c# vector2 lerp instantiate scripting problem shader surface shader directions normal map procedural positioning cg ai normals insantiate vector3.lerp bounces


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