RyanRogers commented

#### Finding a point relative to an object, based on object's relative position to player

Aug 7, '20 transform·positioning·vector math

1 Reply

0 Votes

Bunny83 commented

#### Change direction of vector based on which way player is facing

Feb 28, '20 vector3·math·vector·vector math

1 Reply

0 Votes

MikaLikeABoss answered

#### Why this prints (0, 0, 0): Debug.Log("" + ((new Vector3(1, 0, 0)) * 0.016f));

Nov 24, '19 floatingpoint·vector math

1 Reply

0 Votes

Namey5 edited

#### Aligning a transform according to two different positions and directions

Jun 28, '19 rotation·transform·translation·vector math

1 Reply

0 Votes

1 Reply

0 Votes

Westland commented

#### Check if GameObject is within the volume of a cone.

Feb 2, '19 3d·volume·geometry·vector math

3 Replies

0 Votes

Thomas-Hawk edited

#### How to get a vector as if it were a local position to an object?

Jan 26, '19 position·direction·localposition·transformdirection·vector math

1 Reply

0 Votes

Abotics99 answered

#### Surface Shader apply normal map to object normal without pluggin it into o.Normal

Apr 28, '18 shaders·normals·surface shader·normal map·vector math

1 Reply

0 Votes

RisheelK asked

#### Best videos or books for understanding vector math in unity 3d

Apr 4, '18 in Help Room

0 Replies

0 Votes

_AkSeL_ published

#### Take my useful script - but help me improve it?

Jun 10, '17 lerp·slerp·interpolation·spherical·vector math

2 Replies

0 Votes

UnityCoach answered

#### Getting a ball to bounce in fixed angle

Dec 5, '16 c#·vector2·breakout·vector math·bounces

1 Reply

0 Votes

vispan commented

#### how to calculate resultant direction vector from a given set of vectors?

Jul 1, '16 scripting problem·vector math

1 Reply

0 Votes

alex_karate_do published

#### How to find the vector that passes through a point and is perpendicular to another vector.

Aug 21, '15 vector·vector math

2 Replies

1 Votes

0 Replies

0 Votes

1 Reply

1 Votes

Morden commented

#### Vector math: When forward,up,and right are certain values, a part of my model is at (0,1,0). How do I calculate that?

Sep 2, '14 vector math

0 Replies

0 Votes

JayOhhh asked

#### Procedural Generation - Rooms spawning at same positions.

Aug 9, '14 procedural·vector math·insantiate·vector 3

0 Replies

0 Votes

robertbu commented

#### Predict Vector after AngularVelocity applies

Jun 26, '13 rotation·angularvelocity·vector math

0 Replies

1 Votes

1 Reply

0 Votes

TheDarkVoid commented

#### Determining if something is on the Left or Right of an Object Closed

May 11, '13 ai·direction·vector math

1 Reply

0 Votes

1 Reply

0 Votes

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