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All Questions

  • Unanswered Questions
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Slayerkris asked

importing Georeferenced maps

Sep 4, '13 import·world·mapping

0 Replies

0 Votes

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Keshar commented

Problem making a ruler

Aug 24, '18 camera·gui·world

1 Reply

0 Votes

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gabrielstuff published

Rotation and Translation children parent and tween

Aug 27, '13 rotation·local·world·translation·tween

0 Replies

0 Votes

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redthrawn asked

Best Way to Implement an Exaggerated Horizon Curve to 3D Endless Runner? Wiki

Aug 21, '13 shader·mesh·world·distortion·warp

0 Replies

0 Votes

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Jasonwithabs published

Terrain really bright for no reason

Feb 18, '21 texture·terrain·lighting·world·brightness

5 Replies

2 Votes

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cowlinator edited

What are the real world measurements in Unity?

Jan 30, '15 world·units

1 Reply

2 Votes

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robertbu edited

Vertices Array only given in local coords?

Aug 15, '13 vector3·linerenderer·local·world

1 Reply

0 Votes

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Eric5h5 commented

Generate minecraft alike terrain Closed

Jul 30, '13 random·generation·world·minecraft·seed

0 Replies

0 Votes

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d3us3xmachina published

Is there a local method for Rigidbody.constraints?

Jul 18, '13 plane·space·local·world·constraint

0 Replies

0 Votes

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davidflynn2 edited

World Spawn Layer under current Layer

Jul 15, '13 c#·spawn·world·blocks

1 Reply

0 Votes

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jeremybanaag commented

Temple run game

Oct 19, '16 prefabs·world·runner·ideas

1 Reply

0 Votes

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s_guy edited

Movement relative to world axis&local rotation

Jun 25, '13 rotation·world·relative

2 Replies

0 Votes

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Owen-Reynolds commented

Translate Vector3 by Vector3

May 4, '19 position·vector3·translate·world·relative

1 Reply

1 Votes

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Darkgaze edited

GameObject Scale as World Coordinates (Units)?

Nov 7, '18 gameobject·transform·scale·world·units

1 Reply

1 Votes

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toomaasv published

Is it possible for a particle to inherit the rotation of the emitter object but still behave as in world space?

Jun 15, '13 rotation·particle·local·world·inherit

0 Replies

1 Votes

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Scribe commented

How to aim at the point you're touching?

Jun 10, '13 android·vector3·touch·point·world

1 Reply

0 Votes

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jerobinson answered

Transform.Translate() coordinates confusion

May 31, '13 transform·translate·coordinates·world

2 Replies

0 Votes

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Eric5h5 edited

Can I make an open world with this engine?

May 27, '13 map·world·open·mapping·support

1 Reply

0 Votes

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Julien-Lynge commented

Flat, seamlessly wrapping 3D world? Closed

Apr 30, '13 loop·world·looping·wrap·wrapping

0 Replies

0 Votes

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NGKrush1 answered

simple rotation question c# local/world

Apr 22, '13 c#·rotation·local·world

2 Replies

0 Votes

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Fattie commented

Generating Meshes Is Slow

Apr 22, '13 cube·meshes·world·perfomance

1 Reply

0 Votes

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deltamish edited

Rotating world/player

Apr 18, '13 player·rotate·world

1 Reply

0 Votes

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el_rolas published

Zombie Game Map?

Apr 6, '13 map·world·open·zombies

1 Reply

0 Votes

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Fattie commented

World Machine to Unity Terrain

Apr 5, '13 terrain·import·world·machine

1 Reply

0 Votes

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cregox answered

Shuriken world collision not working with mesh collider

Apr 25, '13 collision·mesh·colliders·shuriken·world

1 Reply

1 Votes

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Patrick90 edited

Best way for creating a high quality world map

Mar 7, '13 texture·material·map·world

0 Replies

0 Votes

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Ryzokuken commented

How to create a REAL virtual world! Closed

Mar 7, '13 multiplayer·virtual·world·mmorpg

1 Reply

0 Votes

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kramcomposer commented

Can someone help me understand world/local space?

Mar 4, '13 space·local·world

1 Reply

0 Votes

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tanoshimi answered

Simulating horizon curvature

Feb 16, '14 shader·mesh·world·distortion·warp

1 Reply

0 Votes

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Loius commented

How to move Character along world floor?

Feb 1, '13 terrain·character·world

2 Replies

1 Votes

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