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  • Unanswered Questions
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deltamish edited

Rotating world/player

Apr 18, '13 player·rotate·world

1 Reply

0 Votes

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fafase commented

How Do I Make An Object Appear ONLY When I've Zoomed In Close Enough

May 18, '15 objects·map·zoom·world·detail

3 Replies

0 Votes

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MasonK converted comment to answer

Camera Wrapping?

Jan 26, '14 camera·world·camera viewport

1 Reply

0 Votes

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Bunny83 edited

'Wrapped world' effect with 2 cameras? Closed

Aug 27, '17 camera·world·wrapping

2 Replies

1 Votes

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tanoshimi answered

World View Projection in Shaders

Jul 16, '15 shader·view·world·projection-matrix

1 Reply

0 Votes

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StuwuStudio commented

Optimizing the generation of a procedural world - 50ms lag spike to

Aug 2, '17 coroutines·procedural mesh·world·threading

1 Reply

0 Votes

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look001 answered

How to transfer the world from Maincraft to Unity

Jul 29, '17 3d·graphics·programming·3d models·world

1 Reply

0 Votes

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Eric5h5 commented

Generate minecraft alike terrain Closed

Jul 30, '13 random·generation·world·minecraft·seed

0 Replies

0 Votes

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DaveA answered

Creating a World?

Oct 3, '12 3d·world·open

2 Replies

0 Votes

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z3nth10n edited

Which is the best option (Procedurally world generation save)

Dec 7, '13 save·procedural·generation·world

1 Reply

0 Votes

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d3us3xmachina published

Is there a local method for Rigidbody.constraints?

Jul 18, '13 plane·space·local·world·constraint

0 Replies

0 Votes

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Jessespike answered

How do you make an 8-bit 2D adventure game? Closed

Apr 27, '16 in Help Room

1 Reply

0 Votes

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midomido commented

how to calculate screen to world point (custom)

Jul 31, '14 screen·convert·point·world

0 Replies

2 Votes

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kramcomposer commented

Can someone help me understand world/local space?

Mar 4, '13 space·local·world

1 Reply

0 Votes

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Glurth edited

How to maintain world and game object pixel size no matter the screen size?

Oct 28, '16 2d·size·viewport·world·pixels

1 Reply

1 Votes

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janbpunkt commented

Alternative to Camera.main.ScreenToWorldPoint

Sep 3, '14 mouseposition·world·alternative

1 Reply

0 Votes

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PeterAS17 commented

[C#|JS] GPS Routes?

Dec 17, '13 positioning·hud·world·js - c#·route

1 Reply

0 Votes

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Glurth edited

Correcting Object Offset on WorldToScreenPoint Wiki

Mar 25, '15 camera·gameobject·worldspace·world·worldtoscreenpoint

0 Replies

0 Votes

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DroidifyDevs answered

Multiple world space event cameras

May 4, '16 in Help Room

1 Reply

0 Votes

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ShadoX commented

Mesh won't travel in direction it's facing

Sep 10, '13 rotation·direction·local·instantiation·world

1 Reply

0 Votes

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SergeantBiscuits answered

Need localPosition.x in world units.

Sep 21, '12 distance·world·localposition

2 Replies

0 Votes

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fprost published

worldToCameraMatrix updates transformation but not lighting and shader...

May 19, '15 view·matrix·world

1 Reply

0 Votes

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Choosen published

Asset that can achieve a sonic game

Mar 5, '17 grid·world·planet

4 Replies

0 Votes

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vanofthedawn12 commented

world and local locations..

Jul 16, '12 coordinates·local·world

1 Reply

0 Votes

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FreeTimeDev asked

Instantiating a track

Feb 14, '12 instantiate·world·track

0 Replies

0 Votes

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urg0tt published

How to catch a Vector3-value by clicking at a world position in editor mode?

Aug 17, '12 vector3·click·value·world·catch

2 Replies

0 Votes

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Legion_27 published

How do you acces your new shuriken world collisions form script?

Nov 28, '12 raycast·particle·shuriken·world

0 Replies

1 Votes

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multinfs commented

Procedural chunk based world performance troubles

Oct 21, '15 performance·procedural·world

1 Reply

1 Votes

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Eric5h5 edited

Can I make an open world with this engine?

May 27, '13 map·world·open·mapping·support

1 Reply

0 Votes

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robertbu edited

Vertices Array only given in local coords?

Aug 15, '13 vector3·linerenderer·local·world

1 Reply

0 Votes

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