• Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges

Worldpos

Cancel

Cancel

All Questions

  • Unanswered Questions
avatar image

naklow12 commented

Getting the world position of mesh vertices?

Sep 18, '20 mesh·position·vertices·meshfilter·worldpos

2 Replies

2 Votes

avatar image

TarantelFaser commented

Converting Rect transform to World Position of 2D game

Sep 1, '20 button·recttransform·worldspace·worldpos

1 Reply

2 Votes

avatar image

tecnorelvas commented

Local Point to World Point without TransformPoint()

Apr 21, '20 vector3·localposition·worldpos

2 Replies

2 Votes

avatar image

BozoCat published

Converting Mouse Position to World. Stationary Camera.

Nov 15, '19 converting·mousemove·worldpos·worldtoscreen

4 Replies

5 Votes

avatar image

Horgr commented

GridLayout.WorldToCell how does it work?

Nov 24, '18 worldpos

1 Reply

0 Votes

avatar image

dayliff edited

Wrong normals when object is rotated and using custom world aligned shader?

Jun 19, '17 in Help Room

4 Replies

1 Votes

avatar image

AhsanNaeem answered

How can I set a RectTransform's pivot like I do in inspector (so that it's world position changes as well)

May 11, '17 ui·recttransform·pivot·worldpos

1 Reply

0 Votes

avatar image

akshaynagpal published

MoveTowards?

Feb 14, '17 movement·slerp·movetowards·worldpos

3 Replies

0 Votes

avatar image

humpro8247 published

Calculate Local Velocity of a body at a specific point

Dec 2, '16 rigidbody·transform·velocity·localposition·worldpos

0 Replies

0 Votes

avatar image

Namey5 commented

worldPos in shader giving errors when game is paused

Nov 4, '16 error·shader·worldpos

0 Replies

0 Votes

avatar image

Lord-Mook published

Have object float on a shader with vertex waves?

Jul 16, '16 character·character movement·boat·worldpos

0 Replies

0 Votes

avatar image

aditya answered

Rect Transform to World Position Conversion

Apr 7, '16 ui image·recttransform·worldspace·worldpos

2 Replies

0 Votes

avatar image

Absinthe23 edited

Shaderlab; stripes shader - make stripes at arbitrary angle

Mar 29, '16 direction·angle·view·clip·worldpos

0 Replies

1 Votes

avatar image

komodor edited

get UV coordinates on world position in fragment shader

Jun 19, '15 2d·shader·worldpos

0 Replies

0 Votes

avatar image

MZAR published

GameObject.transform.Find().position returning local position for instantiated gameobjects.

Jun 8, '15 instantiate·transform.position·localposition·worldpos

0 Replies

0 Votes

avatar image

fish.soluble commented

Sprite scale and world scale

Dec 1, '14 sprite·unity4.3·worldpos

1 Reply

2 Votes

avatar image

mike1602 edited

Distance to WorldPos

Jun 24, '10 position·worldpos

2 Replies

0 Votes

Welcome to Unity Answers

The best place to ask and answer questions about development with Unity.

To help users navigate the site we have posted a site navigation guide.

If you are a new user to Unity Answers, check out our FAQ for more information.

Make sure to check out our Knowledge Base for commonly asked Unity questions.

If you are a moderator, see our Moderator Guidelines page.

We are making improvements to UA, see the list of changes.



Related Topics

localposition position recttransform worldspace vertices meshfilter shader velocity button normal slerp rigidbody ui image rotation movetowards transform.position surface shader movement mesh normalmap worldtoscreen instantiate boat mousemove ui
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges