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Z-depth

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Unanswered Questions

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nu51313932 commented

Making a shader that respects Z Depth and Sprite Order?

Aug 30, '19 shader·sprite·z-depth

0 Replies

1 Votes

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KarlKarl2000 commented

What's the purpose of marking something as 'occludee static'? How to ignore occlusion?

Jul 23, '18 in Help Room

0 Replies

1 Votes

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krisventure asked

Why do even non-overlapping (distant) transparent objects break dynamic batching based on Z-depth?

Jun 29, '17 performance·batching·z-depth

0 Replies

0 Votes

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eshan-mathur published

Draw Particle System Over a Line Renderer?

May 16, '14 particlesystem·linerenderer·sorting·z-depth

0 Replies

2 Votes

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Clement_Shimizu published

Script Control over shaderlab's Ztest and Cull properties

Nov 3, '11 shaderlab·ztest·cull·z-depth

0 Replies

0 Votes

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RyuMaster asked

Linearized Depth Buffer - always black output

Jun 1, '11 shader·linear·z-depth

0 Replies

0 Votes

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Related Topics

shader rendering z-buffer clipping 2d transparency stacking sorting draw sprite shaderlab transparent shader offset 2.5d linear text terrain occlusion culling pass ignore graphics transparent buffer queue building


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