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All Questions

  • Unanswered Questions
avatar image

KevinMartellotti commented

Can't grab object out of snap zone

Jan 13, '22 collision·vr·snap·grab·zone

2 Replies

1 Votes

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Inkarr answered

Targeting Arc in Degrees

May 6, '21 c#·targeting·degrees·zone·beam

2 Replies

0 Votes

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$$anonymous$$ commented

Zone interactable and no-interactable with an object Unity 2d

Nov 17, '20 2d·gameobject·2d game·click to move·zone

0 Replies

0 Votes

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Little_Turtle commented

How do I make a grey cube transparent?

May 10, '20 material·color·cube·transparent·zone

1 Reply

1 Votes

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JPhilipp commented

How to make OnTriggerStay ColorLerp start all over again OnTrigger?

Mar 15, '20 color·time·lerp·ontriggerstay·zone

2 Replies

0 Votes

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AyeEmTeeBee131 asked

Change reverb zone gradient to linear

Nov 21, '19 audio·zone·reverb

0 Replies

0 Votes

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ptmarks commented

Non-spherical reverb zones

Jul 30, '19 shape·zone·reverb

4 Replies

3 Votes

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ivan866 answered

Creating a parabola (?) shaped zone of interaction...

Jun 5, '19 colliders·interaction·ontrigger·zone

2 Replies

0 Votes

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Noxury answered

ReverbZone affects 2D sounds

Apr 11, '19 2d·sound·audiosource·zone·reverb

1 Reply

0 Votes

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jacquesknie edited

Reverb zone depending on audio source location not listener

Mar 21, '19 audiosource·audiolistener·zone·reverb

0 Replies

0 Votes

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Hellium commented

How can i activate a script on a character when entering in a trigger zone ?

Mar 4, '19 in Help Room

1 Reply

0 Votes

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AyeEmTeeBee commented

How do you to reverse reverb zones?

Nov 15, '18 distance·reverse·zone·reverb

1 Reply

0 Votes

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RobAnthem commented

Overscan compensation or Safezone Slider

Mar 25, '18 xbox·zone·safe

0 Replies

0 Votes

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CubeFlix answered

Check that an object is within the bounds of a trigger, but not touching them?

Mar 18, '18 ontriggerenter·ontriggerexit·ontriggerstay·inside·zone

3 Replies

2 Votes

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EvanCheddar edited

How can I count the number of objects touching a collider and then destroy them? Closed

Jan 31, '18 in Help Room

2 Replies

0 Votes

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Xonatron commented

Change Input Axis Dead Zone through Script?

Jan 27, '18 input·zone·dead

2 Replies

1 Votes

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ethanedward2604_unity commented

how to make a closing zone like pubg?

Oct 30, '17 c#·zone

1 Reply

0 Votes

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PandoWooSetti asked

Audio Zone, that covers a Square Area? Closed

Mar 14, '17 in Help Room

0 Replies

-1 Votes

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terraKote commented

Distribute terrain in zones

Feb 24, '17 c#·terrain·build·zone·divide

3 Replies

0 Votes

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getyour411 edited

Identical trees not reacting equally to wind

Dec 5, '16 terrain·tree·trees·wind·zone

0 Replies

0 Votes

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Le-Pampelmuse edited

Wind zones unable to create waves rolling through foliage? Cant be!

May 31, '16 in Help Room

0 Replies

2 Votes

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_zorak_ published

Buggy Reverb Zones (Reverb with No Dry)

May 30, '16 audio·glitch·inconsistent·zone·reverb

1 Reply

2 Votes

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WewserLethalDude answered

Changing Camera

Apr 23, '16 camera·change·zone

3 Replies

0 Votes

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Nvhugo answered

Wind zone doesnt work

Nov 16, '15 tree·wind·zone

5 Replies

0 Votes

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NikkiH answered

How can I change the controls of a game in a certain area?

Nov 15, '15 in Help Room

2 Replies

0 Votes

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msfredb7 asked

Best way to detect objects in custom-shaped zones.

Oct 7, '15 colliders·detection·custom·shape·zone

0 Replies

0 Votes

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kakoose published

Wind zones on custom vegetation without Terrain

Apr 12, '15 terrain·tree·custom·wind·zone

0 Replies

1 Votes

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knowpixels edited

How do I disable a wind zone through script?

Feb 25, '15 disable·enable·wind·zone

2 Replies

2 Votes

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eeveelution8 asked

How do Audio reverb zones work, how are they set up?

Aug 24, '14 audio·zone·reverb

0 Replies

0 Votes

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benk0913 asked

[PHOTON] Send and recieve only for the same zone

Mar 15, '14 multiplayer·player·photon·zone·region

0 Replies

1 Votes

  • 1
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Update about the future of Unity Answers

Unity Answers content will be migrated to a new Community platform and we are aiming to launch a public beta later in June. Please note, we are aiming to set Unity Answers to read-only mode on the 31st of May in order to prepare for the final data migration.

For more information, please read our full announcement.

Related Topics

reverb c# wind divide build audio terrain area tree trigger death ontriggerstay dead colliders player trees collider color custom sound scripting problem audiosource character distance ontrigger


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